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Exorcist

Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

We cast you out, every unclean spirit, every satanic power, every onslaught of the infernal adversary, every legion, every diabolical group and sect, in the name and by the power of Our Lord Jesus Christ. We command you, begone and fly far from the Church of God, from the souls made by God in His image and redeemed by the precious blood of the divine Lamb.

Storyteller cues

Other nightsThe Exorcist chooses a player. ◦ Put the Exorcist to sleep. If the Exorcist chose the Demon: Wake the Demon. Show the THIS CHARACTER SELECTED YOU & Exorcist tokens. Point to the Exorcist.

Jinxes

Leviathan

If the Leviathan nominates and executes the Exorcist-chosen player, good wins.

Riot

If Riot nominates and executes the Exorcist-chosen player, good wins.

Yaggababble

If the Exorcist chooses the Yaggababble, the Yaggababble does not kill tonight.

How to run it (Storyteller)

Each night after the first, wake the Exorcist and have them point to a player different from their previous choice; if they point to the Demon, show the Demon the Exorcist's face before skipping the Demon's wake entirely. Track the chosen player on paper each night — the 'different from last night' restriction is easy to misapply if you're tired. The nastiest edge case is the Po: if the Exorcist suppresses the Po, that suppressed night does NOT count as a 'chose no one' night for Po's triple-kill trigger, but a previous no-choice night still carries forward, so audit Po's history carefully before resolving the following night.

How to play

  • Priority targeting: aim at players you suspect are the Demon — every correct hit prevents a kill and burns the Demon's tempo, but you only get one shot per night and cannot repeat, so rotate through your top suspects methodically rather than randomly.
  • When you hit the Demon, they learn your identity immediately — treat that night as the moment your cover is blown and assume the Demon will maneuver to get you killed, so tell your most trusted townsfolk who you are before you die.
  • Sharing info: publicly claiming Exorcist early pressures the Demon but also paints a target on you; consider claiming a safer role until you have enough reads to make the reveal worthwhile or until you've scored a hit.
  • Use the 'no kill tonight' signal: if a night passes with zero deaths, you likely hit the Demon — this is strong evidence to share with town even if you keep your specific target secret for one more day.
  • Most common mistake: choosing the same village cluster repeatedly because it feels safe, which wastes the ability entirely — you must be willing to point at popular, trusted players, because Demons hide among them.

How to bluff as the Exorcist

  • Claim Exorcist early in games where there are deaths each night — you can attribute every death to 'I missed last night' and the claim stays unfalsifiable for several rounds.
  • Fake a hit: on a night your Demon actually kills, announce that you think you hit the Demon because there was 'unusual storyteller body language' or offer a confident but wrong target, manufacturing false confidence in town to redirect suspicion.
  • Target your Demon or a trusted Minion as your stated 'chosen player' — this looks bold and selfless, and since nothing mechanically happens, the bluff costs nothing while making you appear to be doing real work.
  • The tell that exposes you: a real Exorcist will eventually have a night with no death and can point to a specific target as the reason — if you can never produce that correlation or if you're vague about exact nightly targets when pressed, town will smell the fake.
  • If a real Exorcist is in the game, they will likely out themselves after a hit; get your claim in first or have a Minion claim Exorcist so the real one looks like the liar.

Key interactions

Po

Suppressing the Po with the Exorcist does not register as a 'chose no one' night, meaning the triple-kill trigger only fires from a genuine no-choice night before or after — the Storyteller must track Po's actual no-choice history separately from Exorcist-suppressed nights to resolve the following night's kill count correctly.

Pukka

If the Exorcist suppresses the Pukka on night X+1, the player already poisoned on night X still dies that same night as the poison resolves independently, so hitting the Pukka does not save the current victim — it only prevents a new victim from being poisoned.

Lil' Monsta

Choosing the babysitter (the Minion holding the Lil' Monsta baby) suppresses their Demon-kill action and they learn the Exorcist's identity, but the baby can still move if no action was needed — the Exorcist must re-evaluate which player holds the baby each night to stay useful.

Recluse

The Recluse may register as the Demon to the Exorcist's choice, meaning the Storyteller can treat the Recluse as the Demon for that night and show the Exorcist's identity to the Recluse instead — a hit on the Recluse can look exactly like a real Demon hit with no kill following.

Riot

If the Exorcist correctly identifies the Riot target (the player Riot nominates and executes), good wins immediately — the Exorcist's nightly choice effectively becomes a potential game-ending win condition in Riot games, making it worth pushing for a fast, aggressive nomination of your chosen player on execution day.