This evening's reservations seem odd. Never before has Mrs. Mayweather kept company with that scamp from Hudson Lane. Yet, tonight, they have a table for two. Strange.
Storyteller cues
First nightGive a finger signal.
How to run it (Storyteller)
How to play
- Share your number publicly and early: the Chef number is most valuable when town can cross-reference it with other information roles, and holding it back only helps evil hide their clustering.
- A 0 tells the group that evil players are probably scattered — push for executions spread across social groups rather than assuming a tight cabal, since a cluster hunt will miss isolated demons.
- A high number (2+) is a strong signal that evil players are sitting near each other in the circle; use seating position to narrow the suspect pool and flag adjacencies for town investigators.
- Track seating changes and late-game deaths against your original number — if players who die were adjacent, you can infer whether the remaining evil pair is still intact or broken up.
- The most common mistake is treating your number as infallible; a Recluse in the game can legitimately inflate it by 1, so factor that possibility in before betting everything on a cluster read.
How to bluff as the Chef
- Claim Chef early alongside other first-night information roles — your number is unverifiable by any other character, making it one of the safer bluffs to open with.
- Claim 0 when your evil team is actually clustered: this suppresses town's willingness to look at adjacency and protects seated allies, and a 0 is statistically common enough to be believed.
- If you need to throw suspicion onto a good player, claim a number of 1 or 2 and casually note that the suspect sits next to a known or suspected evil player — you manufacture a reason to nominate them without revealing yourself.
- The tell that exposes a fake Chef is cross-referencing with a confirmed Empath or other information roles: if the Empath's readings contradict the clustering your number implies, town may smell a bluff, so keep your claimed number consistent with whatever other confirmed information is on the table.
Key interactions
The Recluse can register as evil at the storyteller's discretion, so if a Recluse sits adjacent to an actual evil player, the storyteller may count that as a pair and hand the Chef an inflated number. A Chef who received a 1 or 2 should always ask whether a Recluse is in the script before committing fully to a cluster theory.
A poisoned Chef receives a number that can be anything the storyteller chooses, making the information entirely unreliable for that game. If you suspect you were poisoned on night one — for instance because your number seems inconsistent with emerging evidence — treat your own information as dead and tell town you may be poisoned rather than leading them astray.