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Banshee

If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

Gorm do shúile, dearg do ghruaig, ní bheidh sé i bhfad, is a mbeidh tú san uaigh.

Storyteller cues

Other nightsIf the Banshee was killed by the Demon tonight, announce that the Banshee has died. ◦

Jinxes

Leviathan

Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.

Riot

Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.

Vortox

If the Vortox kills the Banshee, all players learn that the Banshee has died.

How to run it (Storyteller)

When the Demon kills the Banshee at night, announce publicly at the start of the following day that the Banshee has died and that the Banshee ability is now active — do not reveal the player's name beyond what town already knows from the kill. From that point forward, track Banshee's two nominations per day and two votes per nomination carefully, since double-voting must be adjudicated in sequence (one vote cast, resolved, then a second vote on the same nomination if desired). The nastiest edge case: if Riot or Leviathan kills the Banshee, the kill counts as a Demon kill, so the ability triggers and the ability transfers — watch that you correctly grant both the double-nominate/vote to the Banshee ghost and the ability copy to Riot/Leviathan. If a Vortox is in play, the public announcement still fires, but players know all Storyteller information is false, which creates interesting misdirection you can lean into.

How to play

  • Staying alive is secondary to confirming your role: if the Demon kills you, you become a town-wide alarm bell AND gain double voting power, so being a target is actually useful — don't hide so hard that the Demon ignores you.
  • Outing yourself early and loudly as the Banshee pressures the Demon to kill you or risk you accumulating double nominations and votes across future days, forcing them into a lose-lose.
  • Once your ability triggers post-death, your double nomination is most powerful when you use both slots on the same day to accelerate pressure on two different suspects or to re-nominate someone who narrowly survived — don't squander one nomination out of habit.
  • Double voting on a single nomination is a significant swing; save it for a nomination you genuinely believe is the Demon, or to anchor a wavering vote count when good team numbers are thin.
  • Most common mistake: treating yourself like a passive information role and staying quiet. You have no passive information — your entire value is the threat and consequence of dying, so you must be vocal and visible to extract maximum leverage from both your living and dead states.

How to bluff as the Banshee

  • Claim Banshee early-game to occupy the slot and buy safety — evil players rarely want to be nominated aggressively, and the bluff telegraphs 'kill me and empower the town,' which the real Demon (your partner) will simply avoid doing.
  • Since you have no information to fabricate, lean into RP: act slightly nervous about being alive and frame yourself as bait, which is consistent with a real Banshee's incentives and avoids any claim that can be cross-checked.
  • Coordinate with your Demon: they should visibly avoid targeting you at night, which makes the bluff sustainable indefinitely — if you die to a non-Demon source (execution, Assassin, etc.), no announcement fires, which is a tell you should get ahead of by explaining it as 'I guess I wasn't Demon-killed' rather than letting town conclude the role was fake.
  • The main tell that exposes a fake Banshee: the public announcement never comes even after multiple nights. If you're executing as evil and no announcement fires across several night deaths, town will suspect the Banshee claim is cover. Preempt this by pushing hard for executions of others and staying actively engaged so your claim stays plausible rather than forgotten.

Key interactions

Riot

Riot's kill counts as a Demon kill, so Banshee's ability triggers and transfers to Riot — the Storyteller must grant Banshee the double-nominate/vote posthumously and give Riot a copy of the ability. A Banshee targeted by Riot is arguably more dangerous for evil than targeting most roles, since town learns immediately and gains an amplified dead voter.

Leviathan

Same mechanical outcome as Riot: Leviathan's kill triggers the Banshee announcement and ability transfer. If a Banshee player suspects Leviathan is in play, outing themselves is especially valuable since the inevitable Leviathan kill confirms the demon type publicly and arms the town with the double-vote.

Vortox

The Banshee announcement still fires when Vortox kills them, but town knows all Storyteller announcements are false in a Vortox game, meaning they cannot trust the announcement as confirmation — a savvy evil team could exploit this to sow doubt about whether the Banshee ability is actually active.

Poisoner

A poisoned Banshee who is Demon-killed may not receive the correct announcement or ability — the Storyteller can rule the trigger misfires, which strips the town of their alarm and double-vote power silently. Banshee players should note if they die and no announcement comes; it may indicate poisoning rather than a non-Demon kill.