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Alsaahir

Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.

I am here because of you, and you are here because of me.

Jinxes

Vizier

The Storyteller doesn't declare the Vizier is in play.

How to run it (Storyteller)

When Alsaahir publicly announces their guess, you must immediately adjudicate: the guess must name every Minion and every Demon by player, with correct alignment labels, for good to win — a partial or mislabeled guess fails silently. The nastiest edge case is the Recluse: because a Recluse guess neither counts toward the win condition nor is required, you must mentally exclude Recluse from the check entirely, so if the only remaining evil is a Recluse and Alsaahir names them, good does not win. Watch for Alsaahir making a guess on a day when they are poisoned — the guess fails regardless of accuracy, and you should let it fail without signaling why.

How to play

  • Win condition focus: your entire game is oriented around gathering enough certainty to name every Minion and every Demon simultaneously — treat information-sharing as a means to that single end, not a social goal.
  • Timing your guess: an early correct guess wins the game outright, but a wrong guess gives evil a free pass to kill you that night knowing you are now less dangerous — delay until you have high confidence, but do not wait so long that evil executes you before you can guess.
  • Public confirmation trap: announce your intent to guess the following day before you actually guess, forcing evil to either let you live and risk a correct guess, or kill you and confirm you were Alsaahir — either outcome benefits good.
  • Information brokering: actively seek out players who know evil identities indirectly — Empath, Seamstress, Undertaker, Washerwoman — and triangulate their data to narrow your candidate list before committing.
  • The most common mistake: guessing only the Demon without naming every Minion, or naming all Minions without the Demon — the entire evil team must be correctly labeled in a single guess for good to win, so never guess unless you can name both roles completely.

How to bluff as the Alsaahir

  • Claim early and loudly: Alsaahir is most convincing when they establish the bluff before anyone has reason to suspect evil, then spend each day visibly 'deliberating' — pretending to gather information before a guess you never intend to make correctly.
  • Fake deliberation: vocally enumerate which players you are considering as Demon candidates, keeping the list plausible but always excluding your Demon ally — this mimics genuine Alsaahir deduction while protecting your team.
  • Control the guess timing: as an evil Alsaahir, you want to manufacture reasons to delay your guess indefinitely — cite insufficient information, fear of being wrong, or request one more day of data — to waste good's time while evil picks off key players.
  • The tell to avoid: a genuine Alsaahir will eventually make a guess or die trying; if you never guess and survive to late game, good players will notice the absence of any attempt and flag you as a fake — have a plausible wrong guess ready to fire if pressured, one that misses your Demon ally.

Key interactions

Recluse

A Recluse in play creates a blind spot in Alsaahir's win condition: guessing Recluse as Demon or Minion does not satisfy the requirement for that slot, and Recluse is not required to be named at all — Alsaahir must identify the real evil players while mentally setting the Recluse aside, which can cause dangerous confusion if Recluse is being mistaken for the actual Demon.

Vizier

The Storyteller never announces the Vizier is in play, so Alsaahir must account for the possibility of a Minion who is hidden even from the script-reading meta — if Vizier is in the game, Alsaahir's guess must still correctly name them as a Minion to win, making it critical that Alsaahir not assume they know the full Minion count without careful cross-referencing.

Poisoner

A poisoned Alsaahir who makes a correct guess on that night's poison cycle does not win the game — the ability silently fails, which evil can exploit by poisoning Alsaahir specifically on days when a correct guess seems imminent, wasting the attempt and potentially revealing to evil how close Alsaahir is.