Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
And I shall hear, tho' soft you tread above me... And all my dreams will warm and sweeter be... If you'll not fail to tell me that you love me... I simply sleep in peace until you come to me.
Jinxes
If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.
How to run it (Storyteller)
How to play
- Reveal strategically: announcing you are the Minstrel early pressures evil to avoid executing their own Minions, since doing so punishes the entire town — use this threat as a deterrent even before you have confirmed a Minion.
- Coordinate with your team: work with information roles like the Empath or Investigator to identify a confirmed Minion, then advocate hard for that execution on a day when the town can afford a night of drunk information — the drunk window is a cost you choose to pay.
- Timing the drunk night: avoid triggering your ability on the penultimate night if your team relies on a clutch sober ability (e.g., Slayer, Fortune Teller) to survive the final day, since all those roles will give unreliable results.
- Stay alive: you have no night information and no direct impact until a Minion is executed, so your value is entirely in the threat you represent — dying early removes that deterrent and hands evil a free pass to execute Minions without consequence.
- The most common mistake: claiming Minstrel immediately and then doing nothing to help identify Minions, which gives evil the full picture of your role with no follow-through — pair your claim with active pushes on Minion candidates to extract maximum value.
How to bluff as the Minstrel
- Timing your claim: bluffing Minstrel is strongest after a Minion-looking player has already been executed, so you can retroactively 'explain' why information that night seemed off — it makes the drunk effect feel real without you engineering anything.
- Manufacture a drunk night: if you have a co-evil player willing to fake bad information, claim Minstrel on the same day a suspected Minion is executed, then point to your allies' confused or contradictory night results as proof the drunk effect fired.
- Who to target: bluff Minstrel when you are a Minion yourself — it explains why you might play cagey and gives you an excuse to push for Minion-identified executions that look altruistic but actually eliminate good players misread as Minions.
- The tell that exposes you: a real Minstrel wants confirmed Minion executions and will advocate for them clearly; if you as a bluffer dodge or deflect those conversations to protect your evil team, observant good players will notice the contradiction between your claimed role and your actual behavior.
Key interactions
If Legion is executed, Legion retains their ability despite dying, but the Storyteller may choose to reveal the Legion identity to the Minstrel as part of adjudicating the ability trigger — this is the one scenario where the Minstrel might gain direct information, making it worth flagging a Legion suspicion before pushing for that execution.
Because the Recluse can register as a Minion, executing them could technically trigger the Minstrel ability, but Storytellers are discouraged from doing so — as a Minstrel player, do not assume a Recluse execution will fire your ability, and as a Storyteller, default to no trigger unless there is a strong narrative reason.
The Spy can register as a townsfolk and therefore may not trigger the Minstrel ability when executed, even though the Spy is a Minion — evil can exploit this by sacrificing a Spy to avoid the punishing drunk effect, so good players should be alert when an executed Minion-candidate conveniently produces no Minstrel activation.