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Undertaker

Each night*, you learn which character died by execution today.

Hmmm....what have we here? The left boot is worn down to the heel, with flint shavings under the tongue. This is the garb of a Military man.

Storyteller cues

Other nightsIf a player was executed today, show their character token.

How to run it (Storyteller)

Each night after the first, if an execution happened that day, wake the Undertaker and show them the character token of whoever was executed — this is the true character unless an exception applies. If the Drunk was executed, show the Drunk token (not their perceived Townsfolk role). If the Recluse was executed, you may show any Minion token or the Demon token instead of the Recluse token, at your discretion. Watch for the Drunk: this is one of the few roles where the Drunk's true nature is revealed rather than their false self, which can confuse experienced players expecting consistency.

How to play

  • Share early and loudly: your information only becomes useful if the town knows what you're seeing, so announce your role and publish each result publicly — you are an information engine that improves with every execution.
  • Cross-reference nominations: track who nominated the executed player and whether your result matches what people claimed about that player; a mismatch is a lead worth pursuing immediately.
  • The Demon result: if you ever see a Demon character on an executed player, the game is likely over or close — but if the game continues, double-check whether a Recluse was on the block, since Storytellers can show Demon on a Recluse.
  • Timing your reveal: you can bluff a different role early and reveal as Undertaker later once you have multiple results banked, giving you corroborating evidence that is harder to dismiss — but the longer you wait, the less your information influences nominations.
  • Most common mistake: assuming a Minion result means evil is confirmed dead. The Recluse can register as a Minion to you, so always ask whether the Recluse was in play before treating a Minion result as proof of an evil execution.

How to bluff as the Undertaker

  • Claim Undertaker only after at least one execution has happened, so you have a plausible result to report — claiming on night one with no execution history is an instant tell.
  • Mirror reality carefully: your fake result should match what the town already believes about the executed player, not contradict it, since a result that shocks everyone draws scrutiny you cannot sustain.
  • Use a Recluse in play as cover: if a Recluse is known or suspected, you can claim to have received a Minion or Demon result on them, which is mechanically plausible and creates productive doubt about whether evil is actually dead.
  • The biggest tell is inconsistency between your claimed result and the real character if that character later reveals themselves or is revealed by another information role — align your lies with what can actually be corroborated.

Key interactions

Recluse

The Storyteller can show the Undertaker a Minion or Demon token for an executed Recluse, meaning a 'Minion confirmed dead' result may be false. Always factor in whether the Recluse was in play before treating a Minion result as reliable good news.

Drunk

When the Drunk is executed, the Undertaker sees the Drunk token — their actual character — not the Townsfolk role the Drunk believes they have. This is strategically powerful because it pierces the Drunk's own ignorance, but it also means if you see a Townsfolk token you expected to be the Drunk, that player was probably not the Drunk.

Poisoner

A poisoned Undertaker receives no information on the night they are poisoned — the Storyteller can show them any token or no information, making a result received while poisoned completely untrustworthy. Be alert to Poisoner suspicion if one of your results seems wildly off.