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Choirboy

If the Demon kills the King, you learn which player is the Demon. [+the King]

I saw it, I did. I was in the pews, tidying the hymn books, when a dreadful tune started from the pipe organ. The organist had a long cloak, and long fingers on the keys. And a hat that looked… just like… yours.

Storyteller cues

Other nightsIf the Demon killed the King, point to the Demon player.

How to run it (Storyteller)

Track whether the Demon kills the King at night — if so, wake the Choirboy and show them the Demon player's token before dawn. The nastiest edge: if the Spy is killed by the Demon, you may show the Choirboy any player as the Demon (including a good player), but this is not recommended because it hands the Choirboy reliable-seeming false information that warps the endgame badly. Watch for Kazali or Lord of Typhon setups — if the King was removed during setup, the Choirboy's trigger condition can never be met, so they will never wake; consider telling them privately that their ability won't fire to avoid them sitting idle all game.

How to play

  • Protect the King aggressively: your ability is entirely contingent on the Demon killing the King at night, so publicly championing the King's survival and making the Demon paranoid about doing so is itself a win condition.
  • Share your role publicly early: announcing you are the Choirboy disincentivizes the Demon from killing the King, which buys the King extra life and more information for the town — the threat of your ability is as valuable as the ability itself.
  • If your ability fires, treat the information as near-certainty but not gospel: the Storyteller may theoretically show you the Recluse as the Demon, so cross-reference before immediately nominating.
  • Timing of disclosure: if the King dies and you receive a name, do not wait — announce the Demon's identity immediately at the next day phase before evil can manufacture noise or misdirection around it.
  • The single most common mistake is sitting quietly on your identity trying to play it safe; a Choirboy whose existence is secret gives the Demon zero reason to hesitate killing the King, wasting the role's deterrent value entirely.

How to bluff as the Choirboy

  • Claim Choirboy early and loudly — the bluff is most useful before the King has died, because it makes good players protect the King harder and slows the Demon (your own team) down, which you want to control as evil.
  • Coordinate with your Demon: if you are bluffing Choirboy, your Demon should never kill the King, otherwise town will expect you to have information you don't — agree in advance that the King lives or dies on a timeline you control.
  • If the King dies by another means (execution or a different kill), you can safely claim your ability never triggered because the Demon didn't do it — this is airtight cover since the condition is very specific.
  • The tell that exposes a fake: a real Choirboy who received information acts immediately and with conviction at day start; if you are bluffing and the King dies to the Demon unexpectedly, you must convincingly manufacture a name or fumble, and fumbling reads as fake to experienced players.

Key interactions

King

The King must be in play and killed by the Demon for Choirboy to ever receive information — no King means no ability, period. In Kazali or Lord of Typhon games where the King is removed at setup, Choirboy is a dead role and the town should know this as early as possible.

Kazali

Kazali can remove the King from the setup entirely, silently neutering the Choirboy before the game starts. If you are the Choirboy and the King never appears, suspect a Kazali game and treat your role as informationless.

Lord of Typhon

Like Kazali, Lord of Typhon's setup effects can remove the King, leaving Choirboy without any path to trigger their ability for the entire game.

Spy

If the Demon kills the Spy, the Storyteller may show Choirboy any player as the Demon — this is a rare but real mechanism that could make a poisoned-style false read enter the game without any actual poisoner present, so weigh your information against the possibility the Spy was in play.

Recluse

If the Demon kills the King and the Recluse is in play, the Storyteller may technically show the Choirboy the Recluse as the Demon — though not recommended, a savvy Storyteller might do so to protect a struggling Demon, so always sanity-check your ping against other town information.