Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Effendi... I am but a humble man, but my pipe is golden and a single tune will tame the wildest djinn, Inshallah. They say that greed hangs more men than rope. But not I, Effendi... not I.
Storyteller cues
First nightThe Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up. ◦
Other nightsThe Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up. ◦
How to run it (Storyteller)
How to play
- Night target selection is your entire game: you have one shot per night to find the Demon, so cross-reference every piece of town information and prioritize players who have gone un-nominated, unconfirmed, or who deflect suspicion too smoothly.
- Becoming the Demon on a hit is a win condition, not a death sentence — you keep your new evil character's ability and the real Demon is poisoned, buying town a day to execute them while they are weakened.
- Strategic silence on your role: revealing early makes you a high-value kill target for the Demon and their minions, so stay quiet until you have a strong lead or until revealing forces a useful reaction from the table.
- Point your nightly choice at players townsfolk are already suspicious of — a poisoned, swapped Demon is only valuable if town follows through and executes them the next day, so alignment with the group's read matters.
- The most common mistake is claiming Snake Charmer publicly on day one to fish for reactions: this telegraphs your threat to the Demon, who will instruct a minion to kill or frame you before you get a meaningful choice.
How to bluff as the Snake Charmer
- Claim Snake Charmer mid-game when you need to explain why you are still alive — the role's quiet nights make it easy to have 'nothing to report yet,' which buys cover without demanding fabricated information.
- Feed plausible false targeting claims: say you have been choosing low-suspicion townsfolk deliberately to avoid wasting the ability, which is mechanically believable and justifies why no swap has happened.
- If cornered and asked who you picked last night, name a player you know is good and frame it as a calculated safe probe — this avoids exposing your evil teammates while sounding like disciplined play.
- The biggest tell for a fake Snake Charmer is not pushing hard enough to execute suspected players: a real Snake Charmer wants the table to kill on their lead because that is when their swap becomes a win, so fake that urgency convincingly.
- Coordinate with your Demon to have them avoid being named by you, and if town starts to pressure you to 'just pick the Demon,' claim you are narrowing down a short list — this stalls without fully breaking the bluff.
Key interactions
The Storyteller may allow the Recluse to register as the Demon and trigger a swap, turning you into the Recluse (still alive but now a non-Demon townsfolk) while the Recluse becomes a poisoned Snake Charmer — a confusing but legal outcome that wastes your ability and can mislead your read. This is officially not recommended, so most Storytellers will not trigger it, but be aware a Recluse pick is generally a dead night.
If you have already been swapped by your own ability and are now the Demon (and thus self-poisoned), a Barber swap can strip that poison off you, leaving a fully functional Demon in play rather than a weakened one — this is a powerful recovery line for evil and means town must execute aggressively the very day after a confirmed swap.
A Poisoner targeting you before your night choice nullifies the swap entirely even if you correctly select the Demon, effectively wasting your most valuable nights and keeping the real Demon safe — if you suspect a Poisoner is active, push hard for their execution before committing your most confident pick.