Even the high and mighty need food on the table. Without us, the city starves.
Storyteller cues
Other nightsIf the Farmer died tonight, wake a living good player. Show the YOU ARE info token and a Farmer token.
Jinxes
How to run it (Storyteller)
How to play
- Reveal early in most games: the Farmer's power is entirely passive and death-triggered, so there is almost no reason to sit on this information — outing yourself lets the group plan around protecting you and primes the town to expect more Farmers.
- Coordinate with your team on night-kill priority: you are a high-value target for evil precisely because killing you silently at night creates a hidden new Farmer, so lobby to be protected by a Monk or similar if one exists.
- If you are killed at night, the new Farmer should reveal themselves quickly the following day — a delayed or silent reveal means the chain breaks and the town loses the propagation advantage entirely.
- Avoid being nominated and executed during the day: a daytime execution wastes your ability entirely since it only triggers on night deaths, making self-preservation through day discussions directly tied to your mechanical value.
- The single most common mistake is assuming the Farmer chain is secret — the Storyteller creates a new Farmer openly (from the new player's perspective), so treat the chain as semi-public information and use it to build a trusted Farmer cluster for end-game voting.
How to bluff as the Farmer
- Claim Farmer early and confidently, since the real Farmer is also incentivized to out themselves early — you blend perfectly into that metagame and face almost no pressure to produce information.
- If a genuine Farmer dies at night and the Storyteller creates a real new Farmer, use that moment strategically: claim you are the newly propagated Farmer to insert yourself into the trusted chain, making it harder for the town to identify which Farmer is fake.
- Target your bluff at games with high player counts where multiple Farmer propagations are plausible — in small games a single claimed Farmer is easy to track and expose, but in large games the chain creates enough noise to hide behind.
- The tell that most exposes a fake Farmer: a real Farmer who dies at night always produces a verifiable new Farmer claim the following morning — if you are bluffing and die at night, no new Farmer appears, which the town can cross-reference to out you retroactively.
Key interactions
When Riot's ability targets a Farmer, the Farmer activates their propagation ability but survives — meaning the town can gain a new Farmer without losing the existing one. Storytellers running Riot should track this carefully, as it can rapidly multiply the Farmer count in ways that destabilize the game balance.
Like Riot, Leviathan's nightly targeting of a Farmer triggers the propagation without killing the Farmer, creating free Farmer copies each night. As a Farmer player, recognizing you are in a Leviathan game means your chain grows passively and you should coordinate the expanding cluster to build a dominant good voting bloc before the Leviathan win condition triggers.
When a Farmer dies at night, the Storyteller may choose the Spy as the new Farmer recipient, giving an evil player the Farmer ability and a legitimate claim to be part of the trusted chain — this is not recommended but is legal. As a Farmer, be aware that a newly created Farmer in the chain could be the Spy masquerading as good, so do not treat all propagated Farmers as automatically trustworthy.
The Storyteller may spare the Recluse from becoming a Farmer when propagation triggers, since the Recluse registers as evil and choosing them would be awkward mechanically — this is not recommended. As a Farmer, understand that the new Farmer chosen by the Storyteller is a genuine alive good player and can be treated as such, but edge cases like Recluse mean the chain is Storyteller-mediated, not automatic.