Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
I don’t like clowns. They taste funny.
Jinxes
If the Cannibal gains the Butler ability, the Cannibal learns this.
If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
If the Cannibal nominated, executed, & killed the Princess today, the Demon doesn’t kill tonight.
If the Cannibal gains the Zealot ability, the Cannibal learns this.
How to run it (Storyteller)
How to play
- Share your current eaten ability publicly and early: the town needs to know what information or power you hold today, and hiding it wastes coordination.
- Timing your execution targets: push hard to execute a confirmed good townsfolk whose ability you want rather than waiting for the Demon — a well-timed execution of a one-shot role you've already used is a free ability upgrade.
- Evil executee poisoning: if you suspect the just-executed player was evil, treat any information you receive from their ability as potentially false and say so openly rather than letting the town anchor on bad data.
- Abilities that survive your death: if you currently hold Ravenkeeper, Recluse, Sweetheart, or Moonchild, you lose Cannibal upon dying — factor this into how much risk you take in nominations, since dying means you permanently lock into that one ability.
- Single most common mistake: assuming your eaten ability is always working. Evil executions poison you silently, and a Vortox corrupts your information regardless of which ability you hold — always cross-reference your results before treating them as gospel.
How to bluff as the Cannibal
- Claim you recently ate a weak or already-spent ability (like a one-shot role whose power was already public) to explain why you have nothing actionable to share — this is hard to disprove and avoids over-claiming.
- Mirror the real execution history: your story must match exactly which player was most recently executed and what their claimed role was, so coordinate with your team to ensure your fake eaten ability is consistent with the publicly known executee.
- If an evil player on your team is executed, lean into the poison narrative — claim you're unsure whether your information is real because you might be poisoned, which creates useful town confusion while covering any inconsistencies in your fake reads.
- The tell that exposes a fake: a real Cannibal will usually know precise mechanical details about the ability they've eaten because they were woken and received it directly — if challenged, vague answers about exactly what the eaten ability does or when you were woken will raise suspicion.
Key interactions
If the Juggler is executed on day one, the Cannibal wakes that night to receive the Juggler's correct-guess count — be ready to act on this immediately and share the number with the town since it's time-sensitive first-day intelligence.
If the Cannibal nominates, executes, and kills the Princess, the Demon is blocked from killing that night, making Cannibal a potential emergency brake on Demon kills if you can confirm the Princess's identity.
Executing the Recluse can poison the Cannibal or hand them a Demon or Minion ability, making a Recluse execution risky and potentially self-sabotaging — the storyteller has wide latitude here, so be cautious about pushing for that execution.
Eating the Damsel's ability means Minions don't learn a new Damsel is in play, but they do regain a guess if they already used theirs — quietly eating Damsel without announcing it may be better than advertising the transition to the table.