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Butler

Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.

Yes, sir... No, sir... Certainly, sir.

Storyteller cues

First nightThe Butler chooses a player. ◦

Other nightsThe Butler chooses a player. ◦

Jinxes

Cannibal

If the Cannibal gains the Butler ability, the Cannibal learns this.

Organ Grinder

If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.

How to run it (Storyteller)

Each night, prompt the Butler to point to their chosen master; record that player. The following day, track whether the master raises their hand on each vote — only count the Butler's vote if the master's vote goes up first or simultaneously. The nastiest ruling: if the Butler raises their hand but their master does not vote, the vote does not count even if the Butler's vote would have been the deciding one — announce this clearly so the town understands the tally. Watch for the Butler accidentally voting before their master commits, which still counts as a non-vote.

How to play

  • Choose your master strategically: pick a player you deeply trust to vote on the same executions you would, because a poor choice effectively silences you for the entire day.
  • Timing your master pick: switching masters each night is your core tool — if today's wagon is on a player your current master won't vote for, designate someone more aligned tonight so you can vote tomorrow.
  • Reveal Butler early when it benefits the group: confirming you are an Outsider publicly can help town narrow the Outsider count and stop them wasting time suspecting you of being evil.
  • Leverage your constraint as information: if you publicly announce your master each morning, the town gains a reliable read on who you consider trustworthy, which is a soft but real contribution.
  • The single most common mistake: picking the most vocal, aggressive voter as master and then passively following them — this turns you into a puppet rather than a player who is actively shaping which days matter.

How to bluff as the Butler

  • Claim Butler early and name a credible living good player as your master — it gives you a built-in excuse for why you did not vote on a key execution ('my master didn't vote'), making suspicious abstentions look mechanical rather than deliberate.
  • Choose an evil teammate or a confirmed-good player as your fake master: if an evil teammate, you can silently coordinate votes without the town noticing; if a trusted good player, their credibility launders yours.
  • Vary your claimed master night to night to look like you are genuinely optimizing — a real Butler often switches when they distrust their current pick, so mirroring that behavior looks authentic.
  • The tell that exposes a fake Butler: a real Butler is sometimes genuinely unable to vote even when they want to, creating visible frustration or explanation at the vote tally; if you as evil never seem constrained by your master's choices, an attentive Storyteller or player will notice your votes are suspiciously unconstrained.

Key interactions

Organ Grinder

During eyes-closed voting the Butler can still raise their hand, but the vote only counts if the Organ Grinder's blind process records that the master also voted — the constraint persists even when the voting mechanism is obfuscated, so the Butler cannot exploit the chaos to vote freely.

Cannibal

If the Cannibal eats the Butler and gains the ability, they are informed they now have the Butler's restriction — meaning the Cannibal must also designate a nightly master and obey the same voting constraint, which can severely hamper a Cannibal who was expecting an offensive power.

Poisoner

A poisoned Butler still goes through the motions of choosing a master, but the Storyteller is not required to enforce the voting restriction that night — meaning a poisoned Butler could vote freely without realising it, and evil can exploit this window if they know the Butler is poisoned.