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Recluse

You might register as evil & as a Minion or Demon, even if dead.

Garn git ya darn grub ya mitts ofma lorn yasee. Grr. Natsy pikkins yonder southwise ye begittin afta ya! Git! Me harvy no so widda licks and demmons no be fightin' hadsup ne'er ma kin. Git, assay!

Jinxes

Ogre

If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.

Sage

The Recluse might register as the Demon to the Sage.

How to run it (Storyteller)

The Recluse's misregistration is always your choice as Storyteller — you decide case by case whether to register them as evil, as a specific Minion, or as a specific Demon for each ability that queries them, so track every ability that might ping them and make a deliberate ruling rather than defaulting. The nastiest edge is choosing WHICH Minion or Demon type to show: picking a Demon type that matches the real Demon can inadvertently confirm evil's actual setup, so vary your choices with that in mind. Watch for Fortune Teller, Investigator, and Undertaker queries in the same game — if you register Recluse as a Demon to one and a Minion to another, the resulting contradictory town info is powerful and intentional, but be consistent enough that it feels like genuine uncertainty rather than chaos.

How to play

  • Your primary value is wasting evil's effort: evil players who know you exist cannot trust Fortune Teller, Investigator, Empath, or Undertaker results that implicate you, so announce your role early in the game to maximise informational noise.
  • Claiming Recluse immediately on day one is almost always correct — holding it back gives you no advantage and denies your team the chance to correctly discount bad reads on you.
  • Track which information roles have queried you and what result they claimed they got; if a Fortune Teller claims you pinged as Demon but you know the Storyteller chose not to register you that way, that Fortune Teller is lying and likely evil.
  • You are a lightning rod for nomination — evil players may push to execute you precisely because you muddy information. Resist this pressure and point out that your death helps evil by eliminating the ambiguity you create.
  • The most common mistake is staying quiet about your role to 'play safely'; the Recluse who never claims is just an unprotected Outsider with no upside — your ability only matters when the town knows you exist and must discount results about you.

How to bluff as the Recluse

  • Claim Recluse early as a bluff cover when your team has a Minion or Demon whose ability queries alignment or character type — your claim pre-explains any information that might have pinged you as evil, protecting the real evil player's information from being trusted.
  • Feed the town a credible fake timeline: say you were pinged by the Empath on night two and suspect you registered evil to them, giving your evil teammates cover for why the Empath result is unreliable without the Empath having to lie.
  • Target your bluff at games with multiple information roles active — the more cross-referencing the town is doing, the more value a Recluse claim has in muddying the waters and buying your Demon extra days.
  • The tell that exposes a fake Recluse is being too eager to discredit specific good information roles: a real Recluse is mostly passive and lets the town figure out the noise, whereas a fake Recluse actively pushes 'you can't trust that result' in ways that conveniently protect a specific evil player.

Key interactions

Fortune Teller

The Fortune Teller may genuinely learn the Recluse is a Demon, making their result unreliable in ways that protect the real Demon. A savvy town should cross-reference: if the Fortune Teller's Recluse ping is the only Demon result they've gotten, it's ambiguous and should not drive execution.

Investigator

The Investigator can legitimately receive the Recluse as their Minion result, meaning a real Minion sitting near the Recluse gets a free alibi. The Investigator should flag whether the Recluse is one of their two suspects so the town can factor in the misregistration possibility.

Undertaker

If the Recluse is executed, the Undertaker may be shown a Minion or Demon character, which can completely misdirect the town's deduction about who the real Demon is. The Storyteller should be careful which Demon type they show here, as it directly shapes the end-game narrative.

Empath

An Empath sitting next to the Recluse may register a 1 or 2 that implicates innocent neighbors, and this false evil reading can persist even after the Recluse's death since the ability says 'even if dead.' Towns should strongly discount Empath numbers when a living or recently dead Recluse is adjacent.

Slayer

If the Slayer targets the Recluse and the Storyteller decides the Recluse registers as a Demon, the Recluse dies without the Slayer having hit the real Demon, wasting the Slayer's one-shot ability entirely. The Slayer should ideally avoid using their shot on the Recluse unless they have strong corroborating evidence.