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Golem

You may only nominate once per game. When you do, if the nominee is not the Demon, they die.

Golem help? Golem smash! Golem help.

How to run it (Storyteller)

When the Golem nominates, resolve the kill before execution votes are cast — the nominee dies immediately regardless of whether the town votes to execute them, unless the nominee is the Demon (in which case nothing happens from the ability, though the vote still proceeds normally). The nastiest edge case: a Recluse nominated by the Golem may register as the Demon, so the Storyteller can choose to let the Recluse survive; decide this before announcing the result and be consistent with your Recluse rulings elsewhere in the game. Watch that the Golem player does not accidentally waste their nomination on a procedural or joke nomination — clarify at game start that any valid nomination counts as their one.

How to play

  • Spend your nomination like a silver bullet: you get exactly one, so treat it as a guaranteed kill on any non-Demon player and save it for a target you are highly confident is evil, or for a late-game moment where you can break a deadlock.
  • Timing your nomination: nominating early can remove a confirmed evil player or apply pressure, but nominating late (final three or final day) maximises information and lets you aim at the most likely Demon candidate once the town has narrowed the pool.
  • Information asymmetry: you have no night information of your own, so anchor your nomination target on the strongest claims from reliable information roles — Empath chains, Investigator hits, Oracle counts — rather than gut reads.
  • Be open about your role early: revealing as Golem immediately signals to good players that your one nomination is a high-value resource, which can deter evil players from letting you reach late game and may cause the Demon to avoid your nomination range, itself a tell.
  • The single most common mistake: nominating in response to social pressure or early-game chaos before the board state is clear, burning your only kill on a Minion or an innocent when the Demon would have been identifiable a day later.
  • Do not nominate at all if the game ends without a target you trust — a wasted nomination or an incorrect one gives evil a free kill without any return value, so sometimes the correct play is to hold it and let the rest of the town execute.

How to bluff as the Golem

  • Claim Golem early and act cagey about who you are saving your nomination for — this is completely believable behaviour and lets you avoid committing to a nomination target while you gather information about who the town suspects.
  • Manufacture a convincing 'deliberation process': reference specific claims from other players as your reasoning for considering a target, making it look like you are being a careful steward of your one-shot kill rather than an evil player stalling.
  • Choose your fake nomination target wisely — if you must nominate, nominate a player your evil team has already decided to sacrifice or a player who is already going to be executed anyway, minimising the cost of the ability firing.
  • The tell that exposes a fake Golem: a real Golem almost never nominates a player without visible deliberation and community buy-in, since the stakes are so high; if you nominate recklessly or very early, good players may question whether you truly understand the weight of the ability, casting doubt on your claim.

Key interactions

Recluse

When the Golem nominates a Recluse, the Storyteller may choose to let the Recluse survive by having them register as the Demon for that moment. This means a Golem nomination on a Recluse is not a guaranteed kill, so good players should be aware that the kill failing does not prove the nominee was actually the Demon — it might just mean the Recluse was protected by their own misregistration.