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Hatter

If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

One Hat. Too Hat. Three Hat. Tea Hat. Fore Hat. Thrive Hat. Six Hat. Sticks Hat.

Storyteller cues

Other nightsIf the Hatter died, wake the Minions & Demons. Each may choose a new character. If they do, show the YOU ARE token & their new character token.

Jinxes

Legion

If Legion is created, all evil players become Legion. If Legion is in play, the Hatter has no ability.

Leviathan

The Leviathan cannot enter play after day 5.

Lil' Monsta

If the Hatter dies and the Demon chooses Lil' Monsta, they also choose a Minion to become.

Summoner

If the Summoner creates a second living Demon, deaths tonight are arbitrary.

How to run it (Storyteller)

When the Hatter dies (by execution or at night), wake the Demon player and then each Minion player separately and silently offer them the ability to swap to any in-play-legal Minion or Demon character respectively from the relevant script list — they may decline. The single nastiest edge case: if the Demon chooses Lil' Monsta after Hatter dies, you must also wake them to choose which Minion absorbs the baby, effectively giving the Demon two choices in sequence. Watch for Legion: if Legion is in play when the Hatter dies, no ability fires at all, and you should not wake anyone.

How to play

  • Threat value is your main asset: the moment evil knows you exist and are likely to die, they must weigh whether a swap is worth it — use this leverage by announcing yourself early so good players can factor it into execution decisions.
  • Timing your reveal: telling the town on day 1 or 2 maximises disruption because it forces evil to commit to a strategy around the swap early, whereas a late reveal gives evil little time to capitalise if you are executed.
  • Execution vs. night death: prefer being executed rather than dying at night, because a night death means evil got to kill you on their schedule and prepared which characters to swap into — if you feel safe, push to be executed on a day where the swap is least useful for evil.
  • Track which Minion and Demon types are already confirmed or strongly suspected in the game; if the Demon is almost certainly the type that benefits most from swapping (e.g. a fragile Demon who wants to become something sturdier), warn the town so they can delay your execution accordingly.
  • Most common mistake: treating yourself as a liability and hiding your identity — the Hatter's ability is nearly useless to evil on a small script with few upgrade options, so announcing publicly often costs evil more than it gains them.

How to bluff as the Hatter

  • Bluffing Hatter is viable for a Minion who wants to create controlled chaos: claim Hatter early, then when you are eventually executed, evil already knows which characters to swap into and can make the transition look organic.
  • Fake strategic sacrifice: tell the town you want to delay your execution to a day where the swap hurts least, mirroring genuine Hatter play — this buys you time as a Minion and makes your execution look like a considered town decision rather than a read.
  • The main tell on a fake Hatter is that a real Hatter generally has no information to offer beyond their identity, so if another player is pressing you for corroborating claims or night interactions, you have nothing to give — keep your story simple and deflect with 'I only matter when I die.'
  • Coordinate with your Demon before bluffing: agree which characters evil will 'swap' into so that when you die and the Storyteller does nothing (because Hatter is fake), the Demon can still claim a new identity the following day, making the bluff look retroactively real to the town.

Key interactions

Legion

If Legion is in play, the Hatter's ability is entirely suppressed — no swaps happen on your death. This makes Hatter completely inert as a strategic threat in a Legion game, so if you suspect Legion is the Demon, your presence offers the town no disruption value and you should focus purely on demon-hunting rather than leveraging your death.

Lil' Monsta

If the Demon swaps into Lil' Monsta after your death, they immediately also get to designate which Minion holds the Lil' Monsta token, effectively granting evil two meaningful choices from one Hatter trigger — this is one of the highest-value swaps possible and worth warning the town about if Lil' Monsta is on the script.

Marionette

The Marionette is never woken to choose a new character when the Hatter dies, meaning a Marionette-in-play game slightly reduces the swap power of a Hatter death — the Marionette stays locked in, and only the other Minions and the Demon get to choose.

Recluse

A Recluse can technically choose a Minion or Demon character after a Hatter death, but this is explicitly not recommended — as a Storyteller, you should generally not offer this to the Recluse, and as a Hatter player you should not count on Recluse complicating the evil swap.

Summoner

If the Summoner uses their ability the same night the Hatter dies and creates a second living Demon, all night deaths that night become arbitrary — this can mask or tangle the consequences of the Hatter swap and make it very hard for good to track who is now what.