It was John.
Storyteller cues
First nightWake each Minion. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play character tokens.
How to run it (Storyteller)
On the first night, wake each Minion individually and show them three bluff characters drawn from the unused character sheet — this happens because the Snitch is in play, not because the Snitch wakes alongside the Minions. If the Recluse is in play, you may give their bluffs to a Minion, but it creates a confusing meta-signal and is generally not worth it. The critical edge case is the Marionette: because the Marionette is a Minion who doesn't know they're evil, giving them Snitch bluffs would tip them off, so they receive none. Watch that you're distributing bluffs to every non-Marionette Minion without accidentally doubling up characters across Minions or reusing a character already in play.
How to play
- Announce your role early: the Snitch's value is entirely structural — once you go, evil already has their bluffs, so there's no reason to sit on this information.
- Claiming Snitch publicly forces Minions to decide whether to spend a bluff on you or let your claim stand, which can create paranoia that benefits town even if you're believed.
- Track the bluff economy: with Snitch in play, every Minion has cover for three characters, meaning evil has more room to cross-claim good roles — stay alert to suspiciously confident out-of-play claims from multiple players.
- Don't assume the Minion bluffs are visible to you: your ability is a passive buff to evil, so your only active contribution is the information you give town about the broader bluff landscape.
- The most common mistake is treating yourself as low-priority just because you have no ongoing ability — you are a confirmed Outsider who helps town calculate how many Minions are active, so surviving long enough to anchor the Outsider count matters.
How to bluff as the Snitch
- Claim Snitch early in the game when you want to justify having no night information while still appearing cooperative and transparent — it is one of the cleanest low-maintenance bluffs available.
- If challenged on what you contribute, lean into the meta-value framing: you've already done your job on night one and now you're a known Outsider who helps the group count Minions accurately.
- Coordinate with your Minion teammates: if you're the Demon bluffing Snitch, remind your Minions they allegedly have three bluffs each and ask them to play accordingly so the claim is mutually supported.
- The biggest tell on a fake Snitch is overclaiming — a real Snitch has nothing to add beyond the existence of their role, so avoid fabricating downstream details about which bluffs Minions might have received, since you'd have no way to know that.
Key interactions
Marionette
A Marionette in play does not receive three bluffs from the Snitch because giving them bluffs would reveal their own evil status to them. If you're a good player suspecting a Marionette exists, remember that the effective bluff count in the game is lower than a normal Snitch game.
Recluse
The Recluse can technically be used as one of the three bluffs handed to a Minion, but doing so is risky for the Storyteller because it adds a layer of misregistration confusion that usually isn't worth the payoff — most experienced Storytellers will skip this option.