Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Don't touch the hair, honey.
Storyteller cues
First nightDuring Minion Info, show the Minions the Damsel token. If you haven't done this yet, do so now. If the Damsel was chosen by the Huntsman, show the YOU ARE info token & their new character token.
Other nightsIf the Damsel was chosen by the Huntsman, show the YOU ARE info token & their new character token.
Jinxes
How to run it (Storyteller)
How to play
- Anonymity is your weapon: never claim Damsel publicly unless you are certain doing so forces evil into an impossible position, because announcing yourself hands a Minion a free confirmed target.
- Leverage your existence as a bluff surface: if you privately tell one or two trusted good players you are the Damsel, they can help you spot which player is a Minion by watching for anyone who seems to already know a Damsel is in play without being told.
- Claim timing matters: if the game is late and you are about to be executed, revealing yourself costs you nothing and may force Minions into a no-win position — guess and risk being wrong in public, or stay silent and lose their ability to use the guess.
- Treat Minion public guesses as a wincon alarm: if any Minion-aligned player makes a public, specific claim that you are the Damsel, you must immediately signal the Storyteller so the ruling is adjudicated in real time before the conversation moves on.
- Most common mistake: claiming Damsel early as a trust-building move — this simply hands evil a confirmed name and wastes the entire protective ambiguity the role is built around.
How to bluff as the Damsel
- Bluffing as Damsel is high-risk and rarely correct because you are evil — you are one of the Minions who already knows the real Damsel, so falsely claiming it means either exposing the real Damsel indirectly or creating a contradiction your team must manage.
- If you are a Demon bluffing Damsel, you can use the claim to manufacture sympathy and protection, since good players will want to keep the 'Damsel' alive — but your Minions will know you are lying and must not accidentally guess you.
- Coordinate with your Minions before committing: if you claim Damsel as the Demon, your Minions must know not to use their one guess on you, and they should publicly corroborate that they 'feel' a Damsel is in play to make your bluff smell real.
- The tell that exposes a fake Damsel: the real Damsel and the bluffer both claim the role, so the Minions know exactly which is real — a smart good team can exploit this by watching which 'Damsel' the Minions seem indifferent to protecting.
Key interactions
If the Spy is or has ever been in play, the Damsel is permanently poisoned, meaning a correct Minion guess will not end the game. The Damsel and good team cannot rely on the threat of the guess as a deterrent, so the entire pressure dynamic the role creates is silently nullified.
Identical mechanical consequence to the Spy — Widow's presence or past presence poisons the Damsel for the entire game. On scripts with Widow, the Storyteller must track this carefully, and the Damsel player should understand their role may be defanged without any visible signal.
The Marionette never receives the 'Damsel is in play' notification that other Minions get, so the Marionette cannot meaningfully participate in or threaten the guess mechanic. This asymmetry can help good players identify the Marionette if all other Minions seem to have acted on Damsel knowledge but one player did not.
If the Cannibal gains the Damsel ability by eating the Damsel, Minions do not learn a new Damsel is in play — but critically, if a Minion already used their guess, they regain a fresh guess against the Cannibal. This means killing the Damsel late can reset evil's ability to win through the guess mechanic.
The Recluse can be treated as a Minion for purposes of guessing or learning about the Damsel, which creates ambiguity that risks accidentally consuming the one guess or triggering a loss on a non-Minion. On Damsel scripts, Storytellers should avoid recommending the Recluse use these interactions precisely because of how game-ending the consequences can be.