King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Betwixt the unknown strains of mortal strife / And morbid night, sweet with mystery and woe / Lies unfettered joys of fate’s long and colored life / Who’s garden blooms with each painted Face to Show.
Storyteller cues
First nightWake the Demon: Show the THIS PLAYER IS & King tokens, then point to the King.
Other nightsIf the dead equal or outnumber the living, show the character token of a living player.
Jinxes
How to run it (Storyteller)
How to play
- Reveal early and loudly: unlike most information roles, your value to evil is already locked in (the Demon knows you on night one), so hiding your identity gains you almost nothing — announcing yourself lets the town plan around your incoming information.
- Threshold timing matters: your ability only fires when dead equal or outnumber living, so in a large game you may receive nothing for several nights — don't treat early silence as evidence you're poisoned or malfunctioning.
- Use your information to cross-reference, not to accuse: the character you learn is confirmed alive, which narrows the pool of Demon candidates and validates or challenges other players' claims — treat it as a living confirmation tool, not a direct accusation engine.
- Share your received characters publicly as soon as you get them, since your value to the good team is fully realized only when town can cross-reference your confirmations against existing claims.
- The single most common mistake is waiting to see if more information arrives before speaking — because the Demon already knows who you are from night one, prolonging silence only helps evil stall without giving you any additional safety.
How to bluff as the King
- Claim King only after a meaningful number of deaths have occurred, so your fake 'ability trigger' looks plausible — claiming it fires on night one before the threshold is reached immediately signals something is wrong.
- Feed the town a real alive townsfolk as your 'learned character,' ideally someone who has already claimed a low-information role so your confirmation of them seems useful but costs evil nothing.
- Coordinate with your Demon: since the real King reveals the Demon's identity to the Demon, a fake King gives the Demon cover to claim they knew who the King was 'from night one' — use this to build a false trust chain.
- The biggest tell is claiming your ability fired on a night when dead did not yet equal or outnumber living — know the exact count and only announce a result on nights where the threshold was genuinely met.
Key interactions
When Riot is in play, the King's threshold condition is effectively bypassed — any single death activates the nightly ping, turning the King into a reliable nightly scanner rather than a late-game one. If you suspect Riot, treat every King claim that fires early as potentially legitimate rather than a bluff tell.
Like Riot, Leviathan causes the King to receive information every night once any player is dead, which dramatically accelerates how much the King learns — this makes protecting the King from execution even more critical, since evil knows who they are and now they produce information faster.
The King may be shown the Recluse as a Minion or Demon type, making an otherwise trustworthy confirmation feel like an accusation — if your King ping points at a player who claims innocence, consider Recluse before pushing for an execution.
Under Vortox, every information role's results are false, so the character the King learns is guaranteed to be wrong — a King who is confident in their information and receiving consistent results should factor Vortox into town's hypothesis, especially if executions based on King pings keep missing.