Hear ye! Hear ye! Witchcraft in the labyrinth! Genius savant reveals all! Town in danger! Hear Ye!
Storyteller cues
Other nightsEither nod or shake your head.
How to run it (Storyteller)
Each night except the first, check whether any Minion (by current or former alignment — the trigger fires even if the nominator changed alignment before night falls) made a nomination during the day phase; deliver a yes or no accordingly. Watch for Traveller exile nominations, which do not trigger the ability at all. The Recluse is your sharpest edge case: you may tell the Town Crier the Recluse nominated as though they were a Minion, so decide proactively before nominations open whether you want to use that option narratively.
How to play
- Broadcast selectively early: announce you are the Town Crier and share a 'yes' result publicly, but consider sitting on a 'no' day to avoid giving evil a free map of what you do and do not know.
- Nomination timing matters: if you receive a 'yes', work backwards through that day's nominations — whoever nominated is a Minion candidate, which dramatically narrows the pool, especially in small games.
- Cross-reference with vote counts: Minions often nominate to flush out the Demon or burn a key good player; a 'yes' on a day when a strong good player was executed is a strong signal evil got what they wanted.
- Avoid nominating aggressively yourself unless necessary — if you die before night you lose the information, and your value compounds with each night you survive to confirm or deny Minion activity.
- The most common mistake is treating a 'no' as useless — a clean 'no' on a day with many nominations is powerful evidence that today's nominees are likely good, and you should say so explicitly to the group.
How to bluff as the Town Crier
- Claim Town Crier early on a day when few nominations happened, then give a confident 'no' result — it is unfalsifiable and buys credibility cheaply.
- On a day where your Demon or a fellow Minion nominated, you must either lie and claim 'no', or stay quiet about that day entirely; prepare a cover story about why you are not sharing ('I want to track the pattern first').
- To appear more credible, give a 'yes' on a day when a confirmed good player nominated — it looks like real information and does not expose any evil player, since the nominator is already known.
- The main tell that exposes a fake Town Crier is inconsistency: if you claim 'no' on a day a Minion nominated and that Minion is later outed, your bluff collapses instantly — track your own lies carefully.
- If you are a Minion who nominated today, avoid bluffing Town Crier altogether; the real Town Crier will get a 'yes' that night and your claim becomes a direct contradiction.
Key interactions
Recluse
The Storyteller may tell the Town Crier that a Minion nominated even if the nominator was actually the Recluse, because the Recluse can register as evil. This means a 'yes' result does not guarantee an actual Minion nominated — treat Recluse-in-game as a significant asterisk on every positive result.
Poisoner
A Poisoned Town Crier receives a potentially false yes-or-no, silently corrupting what is otherwise a binary and hard-to-fake information stream. If you suspect poisoning, flag the doubt publicly rather than letting the group treat your result as reliable.
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