Princess
On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
Our words are hounds, bound by silken threads, dear lords. Let kindness weave them true, lest the reigns unravel and rend our court.
Storyteller cues
Other nightsIf the Princess nominated the player who was executed today, wake the Demon as normal, but no one dies to the Demon's ability. ◦
Jinxes
If the Princess nominated & executed a player on their 1st day, no one dies to the Al-Hadikhia tonight.
If the Cannibal nominated, executed, & killed the Princess today, the Demon doesn’t kill tonight.
How to run it (Storyteller)
How to play
- Day 1 urgency: your entire mechanical value is front-loaded — if you don't get a nomination AND execution on your first day, you contribute nothing unique for the rest of the game, so push hard to lead or support an early execution.
- Choose your target strategically: the day-1 execution you trigger is most valuable when it lands on a real evil player, so gather whispers and read the room before nominating rather than firing at random.
- Announce your identity before you nominate so the town understands why executing today is worth it — 'I'm Princess, executing now blocks the Demon kill tonight' is a concrete trade the town can evaluate.
- The single most common mistake is waiting to see if someone else nominates first; if that person's nomination fails or the day ends without execution, you've lost your window permanently.
- After day 1, shift into a pure information-gathering and voting role — your lingering value is knowing a kill was blocked the night you fired, which is public knowledge you can use to anchor your reads on who died (or didn't) on subsequent nights.
How to bluff as the Princess
- Claim Princess early on day 1 and push hard for a nomination — the bluff is most credible when you visibly drive the execution, which evil often wants anyway to remove a good player.
- Target a good player you want dead: frame your nomination as a calculated town read so it looks like brave Princess leadership, when in reality you're spending the 'protection' to eliminate a threat to evil.
- After day 1, your bluff has low maintenance cost — Princess has no ongoing night information, so you never need to invent fake clues, just remind the town the kill was blocked that night to reinforce credibility.
- The main tell exposing a fake Princess is nominating too confidently without any rationale, or nominating your Demon's obvious enemy — a real Princess would agonize over their one shot, so roleplay hesitation before committing.
- If another evil player is confirmed dead on the night after your 'execution,' your bluff gains enormous credibility; if someone good dies instead, quietly suggest the Demon found a way around the protection rather than drawing attention.
Key interactions
A successful Princess trigger explicitly blocks Al-Hadikhia's kill that night, meaning none of Al-Hadikhia's three targets die — this makes Princess disproportionately powerful in games where Al-Hadikhia is in the script, and evil has extra reason to prevent the day-1 execution from succeeding.
If Cannibal nominates and executes Princess on day 1, Cannibal inherits the trigger and the Demon kill is blocked that night — this means evil should be cautious about letting Princess reach execution via Cannibal, and good teams can deliberately route the nomination through Cannibal if Princess can't self-nominate effectively.
A Poisoned Princess who nominates and executes on day 1 still goes through the motions, but the Storyteller does not block the Demon kill — evil can silently neutralize the entire ability without the town ever knowing, making it critical for Princess to consider whether they might be poisoned before burning their one shot.