Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
For my next trick, as per request, I will need a flower, a bag of beans, a toy snake, a paintbrush, and a motorized gasoline-powered hedge trimming device. I warn you, this trick may be my last. Oh dear.
Storyteller cues
Other nightsGive a finger signal.
Jinxes
If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
How to run it (Storyteller)
How to play
- Maximize information density: publicly name 5 player-character pairs on day 1, prioritizing characters you have genuine reads on — even a return of 2 or 3 correct narrows the field significantly for the whole town.
- Announce your guesses loudly and clearly in a form the whole table hears; the ability requires a public guess, so anything quiet or ambiguous may not register and you lose the data.
- Use your guesses strategically against suspected evil: if you name a Minion or Demon on a player and your count comes back higher than expected, that is strong evidence for a specific alignment — conversely, targeting known good players you trust burns guesses for little gain.
- Share your count result openly once you have it — the number itself is powerful town information, and hiding it only helps evil; the exception is if you suspect you're being softened up for a poisoning on the night you learn the result.
- The single most common mistake is guessing too conservatively or saving guesses 'for later' — you only ever get one night of feedback, so an incomplete guess list on day 1 is a permanent loss of potential information.
- Dying before night falls costs you your result entirely (unless a Cannibal inherits it), so be mindful of your execution risk on day 1 if you haven't finished your guesses — delay execution attempts against you until after you've declared.
How to bluff as the Juggler
- Announce your fake guesses early on day 1 as any real Juggler would — this is a public role and silence is suspicious; pick a mix of plausible townsfolk names spread across several players to look like genuine reads.
- Target a confirmed-good player or two in your fake guesses alongside evil teammates, so when you claim your result at night it sounds credible — e.g. claim you got 2 correct and attribute those hits to the obvious townsfolk to explain away the rest.
- Coordinate with your evil team before day 1 so you don't accidentally guess one of your own teammates correctly and create a contradiction when your 'result' comes in — the Juggler's guesses are public record and the town will cross-reference them.
- The tell that exposes a fake Juggler is a claimed result that doesn't match what the guesses could plausibly have produced — avoid claiming 4 or 5 correct unless you can explain every single hit, as the town will scrutinize each named player.
- If a real Juggler is also in the game, yours is the bluff that dies first — consider pivoting to a different claim before day 1 ends rather than competing with a genuine Juggler who will produce verifiable data.
Key interactions
If the Juggler is executed on their first day before night falls, the Cannibal inherits the result that night instead of the Juggler — meaning the Juggler's guesses still produce usable data even through execution, which evil should factor in when deciding whether to push for that execution.
A guess that correctly names the Recluse can be ruled incorrect by the Storyteller, and a wrong guess on the Recluse can be counted as correct if the Storyteller chooses to have the Recluse register as a Minion or Demon — the Juggler's count may therefore be skewed up or down by one when a Recluse is in play.
Being poisoned on the night you receive your result gives you a false count, but being drunk or poisoned during the day when you made your guesses does not corrupt the result — only your state at the moment the Storyteller delivers the number matters.