Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Certainly madam, under normal circumstances, you may borrow the Codex Malificarium from the library vaults. However, you do not seem to be a member.
Storyteller cues
First nightShow the Outsider character token. Point to both the OUTSIDER and WRONG players.
How to run it (Storyteller)
How to play
- Share your information publicly and early: the Outsider type and both candidate players are high-value data for cross-referencing with the Investigator, Empath, and character claims, and sitting on it wastes its town-wide utility.
- Outsider identity as leverage: if you know which of two players is, say, the Drunk, and one of them claims a powerful Townsfolk role, you can quietly flag to that player that their ability may be non-functional — without outing yourself first.
- Treat a zero-Outsiders result with suspicion: the Recluse interaction means zero-Outsiders can be a deliberate storyteller misdirect, so do not use a clean result to hard-confirm player alignments.
- Do not anchor on one of your two candidates being innocent: the Librarian only confirms which of the two is the Outsider, not that the other is safe — the other candidate can still be Minion or Demon.
- Most common mistake: treating both named players as confirmed Townsfolk and Good — your info only identifies one as a specific Outsider, and the other player's alignment remains entirely open.
How to bluff as the Librarian
- Name a real Outsider type that plausibly fits the script and two players — ideally one player you know is evil (to keep your team's bluffs consistent) and one genuine Townsfolk who cannot immediately deny it.
- If no Outsider of your claimed type is actually in play, the real Librarian's zero-Outsiders result becomes a conflict — use this to cast doubt on a legitimate Librarian who contradicts you, framing them as the bluffer.
- Claim zero Outsiders if it's strategically useful to make the town miscount the Outsider seats, which can pressure actual Outsiders into claiming something inconsistent or staying silent.
- The tell that exposes you: a real Outsider who was not named by you will eventually claim — if their Outsider type matches what you claimed but they aren't one of your two nominated players, your information collapses. Coordinate with your team so no evil player accidentally surfaces a contradicting Outsider claim.
Key interactions
The Storyteller can have the Spy register as an Outsider to the Librarian, meaning the Librarian's two nominated players could include a Spy shown as any Outsider type — a powerful piece of misinformation that mislabels the Spy as harmless. If you're the Librarian and the 'Outsider' you were shown never surfaces a matching claim, consider that your information may be Spy-tainted.
The Librarian can legitimately receive information pointing to one of two players as the Drunk, which is uniquely valuable because the Drunk believes they are a Townsfolk — quietly alerting that player lets them re-evaluate their own information rather than spreading false claims to the group.
If the Recluse is the sole Outsider in play, the Storyteller may give the Librarian a zero-Outsiders result, completely hiding the Recluse's presence — a Librarian who confidently declares no Outsiders may simply have been shielded from the Recluse, so treat that result as soft rather than definitive.
A poisoned Librarian receives false first-night information, meaning both the Outsider type and the two nominated players could be entirely fabricated — if your information seems to contradict multiple other confirmed facts at the table, poisoning on night one is a live hypothesis.