Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
I am pure. Let those who are without sin cast themselves down and suffer in my stead. My reputation shall not be stained with your venomous accusations.
How to run it (Storyteller)
How to play
- Announce your role early: the threat of instant execution deters good players from nominating you carelessly, buying you safety in early rounds while your existence applies passive pressure.
- Strategic timing: if you want to out a specific Townsfolk as confirmed good, invite them to nominate you deliberately — their survival proves nothing, but their instant execution proves they were Townsfolk and confirms your own identity simultaneously.
- Hold your nomination: because your ability only triggers on the FIRST nomination against you, you want to delay being nominated until the moment is most valuable, not waste it on day one when little information exists.
- Most common mistake: claiming Virgin and then immediately encouraging random nominations — you burn the ability on a low-value target before you know who the evil players are; save the first nomination for a moment when the nominator's alignment matters.
- After your ability fires and a Townsfolk is executed, loudly narrate what happened to the group — this confirms your role to the town and lets you spend the rest of the game as a trusted, reliable voice even though your mechanical ability is spent.
How to bluff as the Virgin
- Claim Virgin early in the game when no nominations have happened yet — the bluff is nearly unfalsifiable until someone nominates you, and evil players can avoid doing so to preserve your cover indefinitely.
- Coordinate with your evil team: tell them never to nominate you, so the ability never fires and the town can never get confirmation either way; the bluff stays alive all game.
- If you need to deflect suspicion, loudly invite a specific player you want dead (ideally a confirmed good player you suspect is the Investigator or Empath) to nominate you — if they are Townsfolk they die, which is an evil win; if they hesitate, you manufacture social pressure on them.
- Tell: a real Virgin is cautious about who nominates them first; a bluffing Virgin who encourages random nominations without care exposes that they do not fear the outcome — play the role nervously and selectively, not casually.
Key interactions
The Spy registers as Townsfolk, so if a Spy nominates the Virgin first the Spy is executed immediately — this is a catastrophic own-goal for evil. Evil teams must coordinate carefully to ensure the Spy never nominates the Virgin, and the Virgin player can use this knowledge to watch for an evil team that is suspiciously reluctant to let certain players nominate them.
If the Virgin is poisoned when first nominated, the ability does not fire even against a Townsfolk nominator, so the execution does not happen — the town loses its confirmation window entirely. A Virgin who suspects they were poisoned on the night before a key nomination should flag this to the group rather than letting the failed trigger cast doubt on their claim.