Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Murders inside the Rue Morgue? Фальшивые новости! Hounds on the Baskerville moor? Фальшивые новости! Death while sailing the Nile? Фальшивые новости!
Storyteller cues
First nightShow the Yaggababble their secret phrase.
Other nightsFor each time the Yaggababble said their phrase today, a player might die. ◦
Jinxes
If the Exorcist chooses the Yaggababble, the Yaggababble does not kill tonight.
How to run it (Storyteller)
How to play
- Embed the phrase so naturally into normal conversation that players don't notice the pattern — tie it to a common filler expression, a rhetorical opener, or a recurring argument you'd plausibly make regardless.
- Each public utterance is a potential kill, so front-load your phrase use early in the day when the town is distracted and less likely to be tracking your speech precisely.
- Coordinate with your evil team so they do not echo the phrase and accidentally flag it; only you should be saying it, and only when you can plausibly explain the word choice.
- Claim a role that justifies speaking often and at length — Gossip, Investigator, or a social-claim like Seamstress — so your frequent contributions to discussion seem in-character rather than suspicious.
- The most common mistake is saying the phrase too many times in quick succession, which makes pattern-recognition easy; space your utterances across different arguments and speakers.
- If you are nominated or under heat, deliberately avoid the phrase that day to keep your kill count at zero — then compensate with multiple uses on a safer day.
How to fight the Yaggababble
- Listen carefully and log every repeated phrase or peculiar verbal tic across multiple players; a phrase said three or four times in a single day by the same player — especially clustered around key discussion moments — is a serious Yaggababble signal.
- Cross-reference day-kill timing with who spoke just before: if players are dying on days with unusually passionate or lengthy talkers, narrow your suspect pool to the most verbose players.
- Once you suspect the phrase, name it publicly and ask all players to avoid repeating it — this either neutralises the Yaggababble's kills or forces them to reveal themselves by protesting the restriction suspiciously.
- Exorcist should be pointed at the top Yaggababble suspect on the night immediately after a day with multiple kills; blocking the ability for even one cycle can buy enough information to confirm and execute.
- Accept that you may lose players to the ability before you identify it — prioritise execution over protection, because the Yaggababble's kill potential scales with time in the game, and a fast correct execution beats a cautious incorrect one.
Key interactions
If the Exorcist correctly targets the Yaggababble, no phrase-based kills trigger that night, making the Exorcist an immediate priority protection target for the evil team. The Yaggababble should try to avoid being the Exorcist's obvious pick by spreading suspicion onto other players as demon candidates.
If the Yaggababble's ability kills the Grandmother's grandchild during the day, the Grandmother also dies instantly, effectively turning a single phrase utterance into a double kill with no additional cost. Evil should be aware of who the Grandmother is tracking and engineer a scenario where the grandchild is in the kill window.
When a player transforms into the Yaggababble via a mid-game role change, any use of the assigned phrase in prior public conversation counts retroactively, potentially triggering kills on the very first night of the new ability. Both the Storyteller and the evil team must account for this back-dated exposure when planning.