Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Blarg f'taag nm mataan! No sho gumtha m'sik na yuuu. Fluuuuuuuuurg h-sikkkh.
Storyteller cues
Other nightsA previously chosen player might be resurrected. ◦ The Shabaloth chooses 2 players. ◦ ◦
How to run it (Storyteller)
How to play
- Use your two kills per night aggressively from night two — you outpace every other BMR demon on raw kill rate, so close the game fast before good players can triangulate your targets.
- Pick your two targets strategically as a pair: killing a protective role (like a Doctor) alongside your real target on the same night removes both the shield and the shielded player simultaneously.
- The regurgitation is a Storyteller call, but you can influence it by deliberately targeting a dead minion or a dead evil-aligned player last night — returning an evil ally wastes a good team resurrection effect and keeps your team at numbers.
- Claim a role that justifies surviving into late game, such as Klutz or a townsfolk with a delayed or passive ability, so your lack of night-zero death is not suspicious.
- Coordinate with your minions to nominate and execute players who are close to confirming your identity; a double kill each night means good players have limited time to cross-reference — exploit that tempo advantage by feeding your team false leads.
- The most common mistake is being predictable: do not always kill the most obviously dangerous townsfolk first — vary your targets to avoid giving the good team a pattern that narrows the demon list.
How to fight the Shabaloth
- Two deaths every night is the clearest signal that Shabaloth is in the game — if the Storyteller is running a double-kill demon, immediately treat every night's death pair as potentially linked and look for a player who 'came back to life' unexpectedly as proof.
- Track any player who is confirmed dead and later appears alive with no execution — that regurgitation is the single strongest public tell for Shabaloth and should anchor your demon-read.
- Roles that survive being chosen (such as a protected player or a role that causes the demon trouble) are less useful here because Shabaloth can simply kill both targets and pick around the protected one; focus instead on information roles that can act before dying, and on getting those reads public quickly.
- Because the Shabaloth kills two players a night, the game clock is extremely short — prioritize nominating your demon-reads early rather than farming information, and accept that some data will never arrive.
- If a player returns from the dead and then dies again that same night, do not expect any death-triggered ability from them to fire a second time — account for that when evaluating whether a regurgitated player's ability fired correctly.
Key interactions
If Shabaloth regurgitates a Moonchild it killed the previous night and then kills that Moonchild again in the same night, the Moonchild's curse ability does not retrigger — the good team cannot count on a second accusation kill from a revived Moonchild who is immediately re-killed.
Regurgitating a Grandmother the Shabaloth killed last night is dangerous if the Shabaloth also kills the Grandmother's grandchild tonight — the Grandmother dies as well, meaning a single night can cost the good team three players total if the grandchild is one of the two chosen kills.
If Shabaloth selects the Goon as its first target, both kills are negated and Shabaloth is drunk for the rest of that night; if Goon is the second target, only Goon's kill is negated and the first player still dies, but Shabaloth is still drunk afterward — plan target order carefully and avoid the Goon entirely once identified.