Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Would you like a flower? I'm so lonely.
Storyteller cues
Other nightsThe Po may choose a player OR chooses 3 players if they chose no-one last night. ◦ or ◦ ◦ ◦
How to run it (Storyteller)
How to play
- Strategically skip a kill on a night when your teammates are at low risk of execution and the game can afford the delay — banking the triple kill for a decisive swing late game when three deaths at once can outpace good-team voting and analysis.
- Coordinate the triple-kill night with your Minions so they can create chaos that day — if a Minion frames someone or a Gossip causes deaths, the town wastes execution slots while processing three new corpses.
- Claim a low-information townsfolk with no night action, such as Pacifist or Farmer, to avoid having to produce consistent information and to stay under the radar as a passive-seeming player.
- Do not skip kills consecutively by accident — if the Exorcist is in the game, remember their block does not consume your stored triple-kill charge, so confirm with your Storyteller handler whether you were Exorcist-blocked before assuming you wasted your no-one choice.
- The most common mistake: triggering the triple kill too early when the game still has many players, which reveals Po's presence through the body count spike; hold it for five or fewer players alive so the kills are immediately game-ending.
How to fight the Po
- A night where three players die simultaneously is a hard signal that Po is in play; no other BMR demon produces multi-kills like this, so pivot your deduction entirely to demon-hunting once it happens.
- Count the pattern of single deaths versus no-death nights — a no-kill night followed by a single-kill night is normal for most demons, but a no-kill night that then produces three kills the next night is a Po signature and narrows the timeline.
- The Exorcist is Po's hardest counter: use them to block Po on the night after a no-one choice and you permanently cancel the triple kill for that cycle, since a block does not register as Po choosing no-one again.
- If the Exorcist is not in play, prioritise executing players who are genuinely demon-suspects rather than delay — Po can end the game in one night with a triple kill, so a slow information-gathering strategy gives Po the time it needs to bank and fire.
Key interactions
An Exorcist block is invisible to Po's charge mechanic — it neither resets the no-one counter nor advances it, so a stored triple-kill from a previous no-one night survives the block and fires the next unblocked night. Good teams should therefore Exorcist-protect Po's most likely night rather than assume a block permanently defuses the triple kill.
If Po names the Goon during a triple-kill night, the order of the three nominees matters: only kills before the Goon in the sequence resolve, the Goon survives and immediately drunkifies Po, and everyone named afterward is also spared. Po should either avoid the Goon entirely on triple-kill nights or name the Goon last to minimise wasted kills, while the good team should consider protecting a key player by placing them near the Goon in social positioning.