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No Dashii

Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.

By the sins of Arnoch, I feel thy laden stench. By the curs-ed sun and her foul legion of tiny grinning gods, I corrupt thee. By the blessed night and the hidden depths of the horrid and unholy sea, I end thy squalid life upon this plane.

Storyteller cues

Other nightsThe No Dashii chooses a player. ◦

How to run it (Storyteller)

Track the No Dashii's two nearest living Townsfolk neighbors at all times — these update whenever a neighboring Townsfolk dies, is executed, or changes alignment. The nastiest ruling: if a Monk protects a poisoned Townsfolk neighbor, that player is no longer poisoned for that night, even though the No Dashii's passive ability is active. Watch for the Soldier occupying one of the two neighbor slots; it nullifies that slot's poisoning, meaning only one Townsfolk is poisoned, and you must identify the remaining poisoned neighbor correctly.

How to play

  • Sit as close to strong information Townsfolk as possible during seating; your passive poison corrupts their reads before they even speak, so positioning is your most powerful lever.
  • Kill players who are likely to identify your poisoned neighbors as unreliable — once good players discount the noise, they start finding you.
  • Claim a passive or low-information Townsfolk like Slayer or Farmer so you have a cover story that never requires you to produce suspicious information.
  • Coordinate with a Minion to nominate or misdirect suspicion toward your two poisoned neighbors — their bad info will hang them if good players trust it, or hang the poisoned player if they don't.
  • Do not kill your poisoned neighbors; keeping them alive and feeding bad information is almost always more valuable than the death.
  • Avoid executing neighbors yourself; if the poisoned Townsfolk is executed, you lose that corruption slot and your new neighbor may be less valuable.

How to fight the No Dashii

  • Identify clusters of contradictory information and look for a player at the center of both contradicting players — the No Dashii sits between its two poisoned Townsfolk, so seating geometry is a genuine deduction tool.
  • Cross-reference two information roles who are neighbors to each other: if both are giving bad or contradictory results, the No Dashii is almost certainly seated between or near them rather than a simple Poisoner attack.
  • Use the Monk to protect a suspected poisoned neighbor — if that player's information suddenly becomes clean and consistent, you have strong evidence they are a No Dashii neighbor and can triangulate from there.
  • The Soldier being immune to the poisoning means placing them in a suspected No Dashii neighbor seat wastes a corruption slot; deliberately seat or reassign the Soldier near suspected evil to reduce the passive damage.
  • When a Townsfolk changes role or dies and a previously reliable player suddenly gives bad info, treat that as a signal the No Dashii is nearby and recalculate neighbor positions based on current living seating order.

Key interactions

Monk

A Monk protecting a Townsfolk neighbor of the No Dashii completely negates that poison for the night, meaning good players can surgically clean one information source. If you suspect a Monk is in play, kill them early to lock your poisoning back in permanently.

Soldier

A Soldier occupying one of the two neighbor slots is immune to the poison, cutting the No Dashii's passive corruption down to a single Townsfolk. As the No Dashii, killing or arranging the execution of a Soldier neighbor restores full poisoning; as good, placing the Soldier near suspected evil is a no-cost disruption.

Townsfolk (alignment change)

If a poisoned Townsfolk neighbor becomes non-Townsfolk — through execution, death, or a role change — the poisoning immediately shifts to the next living Townsfolk neighbor in seating order. Good players should track this; evil players should note that executions of neighbors can inadvertently poison a more valuable information role further along the seating circle.