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Lleech

Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

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Storyteller cues

First nightThe Lleech chooses a player. ◦

Other nightsThe Lleech chooses a player. ◦

Jinxes

Heretic

Only 1 jinxed character can be in play.

Mastermind

If the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.

Slayer

If the Slayer slays the Lleech host, the host dies.

How to run it (Storyteller)

On the first night, wake the Lleech to choose their host before any other night-order abilities resolve; that player is poisoned for the rest of the game and the Lleech dies if and only if that player dies. Track the host carefully: any ability that kills or removes the host triggers Lleech death, so watch for Slayer uses, executions, and Mastermind interactions. The nastiest ruling is the Goon host edge case — the Lleech is drunk until dusk on day one, so if the Goon is executed that day the Lleech survives the drunkenness window but dies the moment sobriety returns. If the Lleech poisons themselves as host, they are permanently poisoned for the rest of the game with no recovery path.

How to play

  • Pick a host who is hard to execute: someone the town trusts, a claimed powerful role, or a player who can generate enough doubt to survive multiple days.
  • Claim a Townsfolk role that naturally has a reason to survive late game, such as a protective or information role, so town is reluctant to execute you even as suspicion mounts.
  • Coordinate with your evil team so minions actively defend your host — misdirecting suspicion, corroborating claims, and nominating other players to keep your host off the block.
  • Killing the host yourself via your nightly kill is the fastest way to lose, so never target your host; instead use your kill to remove players who are close to identifying your host.
  • The most common mistake is choosing a host who is loud or already under suspicion — a quiet, credible player who blends in is far safer than a vocal early-game player who attracts nominations.

How to fight the Lleech

  • The Lleech's host is poisoned all game, so if any information role is consistently giving plausible but subtly wrong results, treat them as a prime host candidate rather than assuming they are lying.
  • A confirmed dead Lleech is not proof the demon threat is gone — if the Lleech's host is still alive, the Lleech is still alive, so always verify the actual source of the demon kill continuing into later nights.
  • The Slayer can force a resolution: if the Slayer publicly targets a suspected host and that player dies, it confirms the host identity and kills the Lleech simultaneously, winning the game on the spot.
  • Protect execution attempts on the host — once you identify the likely host, nominate them when the Mastermind is already dead to avoid the Mastermind jinx stripping the kill condition and letting the Lleech survive.
  • If a player seems oddly invested in keeping a specific other player alive across multiple days, treat that as a strong signal of either Lleech or a minion protecting the host; map those defensive patterns early.

Key interactions

Mastermind

If the Mastermind is alive when the host is executed, the Lleech survives the execution but permanently loses their ability, meaning the nightly kill stops but the game is not over. Good teams should kill the Mastermind before attempting to execute the host, otherwise they burn their win condition and the Lleech coasts to a majority.

Slayer

A Slayer shot on the host kills the host outright, which immediately kills the Lleech and ends the game for good — this is the cleanest single-action win condition available to the good team. The Lleech should therefore try to keep the host's identity completely hidden, since the Slayer bypasses any execution protection the host might otherwise benefit from through social play.

Soldier

Choosing a Soldier as host means the Soldier is not poisoned but still becomes the host, so the Lleech retains its survival link without the poisoning benefit it relies on to degrade information. Evil should avoid picking Soldiers as hosts since the poison value is lost entirely, and good can use a confirmed Soldier to safely confirm they are not the host.

Goon

Selecting the Goon as host on the first night creates a narrow window where the Lleech is drunk until dusk, meaning an execution of the Goon on day one does not kill the Lleech immediately but kills it the moment sobriety returns. Evil must avoid the Goon as a host target unless they are certain the Goon will survive day one, because the drunk window is a trap rather than a protection.