← All characters

Kazali

Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]

Gon(z)a7les6. Take cau8tun. The mech4an4ion is iNvert10d. E99ors insy6tum. Reco{7}fig.

Storyteller cues

First nightThe Kazali chooses which players are which Minions. Wake each target. Show the YOU ARE and Minion tokens & give a thumbs-down.

Other nightsThe Kazali chooses a player. ◦

Jinxes

Bounty Hunter

If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.

Marionette

If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Summoner

If the Summoner creates a second living Demon, deaths tonight are arbitrary.

How to run it (Storyteller)

On the first night, after waking the Demon, let the Kazali player privately assign Minion roles to specific players before any other night actions resolve; update those players' role tokens immediately and wake them in Minion order. The nastiest edge case: if Kazali assigns the Marionette, that Minion must neighbor the Kazali — if the seating makes that impossible, you should have pre-screened the script or must improvise a plausible neighbor assignment, which can break bluffs, so catch this before the game starts. Watch the Outsider count carefully: Kazali's setup modifier can swing it in either direction, and you must track the final count so good players can't deduce the Demon by auditing Outsiders.

How to play

  • Assign Minions strategically on night one — prioritize roles that create information chaos (e.g., Witch, Devil's Advocate) and pick players who are socially convincing, not just your friends.
  • Coordinate bluffs with your Minions before day one begins; since you know every evil player's identity, you can assign safe Townsfolk bluffs to each Minion and ensure no two evils claim the same role.
  • Manipulate the Outsider count as a deliberate misdirection — adding Outsiders makes good players suspect a Recluse or Drunk is masking your Minions, while removing them can make the game look cleaner than it is.
  • Claim a low-information Townsfolk role that doesn't require consistent daily output, such as Fisherman or Farmer, so you're rarely pressed to produce actionable claims that could contradict your Minions.
  • Your most common mistake is killing players too aggressively early — vary your kill targets to avoid obvious patterns and consider skipping the kill on a night when suspicion is high to appear inactive or dead.

How to fight the Kazali

  • Audit the Outsider count against the base script distribution — if it doesn't match any standard setup modifier, a Kazali is likely responsible for the discrepancy.
  • Cross-reference all claimed Minion-type roles: if a Bounty Hunter is in play and no evil Townsfolk has surfaced, suspect the Kazali converted the Bounty Hunter directly, which suppresses that tell entirely.
  • The Kazali knows every evil player from night one, so evil coordination will be unusually tight — if multiple players seem to share a consistent, rehearsed narrative, they may be a Kazali-assembled team rather than a lucky Minion coalition.
  • Target players who survive repeated nomination rounds without ever being voted out and who deflect rather than generate information — the Kazali has no information ability and must coast on social play.
  • If a King is in play and turns up missing from the grimoire with no death announcement, Kazali's setup removal is the explanation — treat this as a near-confirmation of Kazali and adjust your threat assessment of the Demon tier accordingly.

Key interactions

Bounty Hunter

When Kazali assigns the Bounty Hunter as a Minion, the Bounty Hunter's setup trigger that creates an evil Townsfolk does not fire, so good players cannot use the presence of a known evil Townsfolk as evidence against a Bounty Hunter claim. Evil should exploit this by having the Bounty Hunter claim normally — there is no evil Townsfolk footprint to contradict them.

Marionette

The Marionette must be seated adjacent to the Kazali, which means the Storyteller will have placed a Minion neighbor next to you before the game starts. If you are a good player and both your neighbors seem evasive or coordinated, you may be sitting next to a Kazali-Marionette pair — this seating constraint is a rare but real geometric tell.

Summoner

If a Summoner is on the script and creates a second living Demon mid-game, the Kazali's nightly kill becomes arbitrary in assignment, stripping the Kazali player of kill control and potentially exposing inconsistencies in death patterns. Evil should avoid running both Summoner and Kazali together unless the Summoner is used purely as a bluff.

King

Kazali can erase the King entirely during setup, denying good an information role that grows stronger as the game progresses and robbing them of a late-game death-detection asset. If the King is on the script and no one claims it by mid-game, good players should treat its absence as a strong signal that Kazali is the Demon.