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Godfather

You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]

Normally, it's just business. But when you insult my daughter, you insult me. And when you insult me, you insult my family. You really should be more careful - it would be a shame if you had an unfortunate accident.

Storyteller cues

First nightShow the character tokens of all in-play Outsiders.

Other nightsIf an Outsider died today, the Godfather chooses a player. ◦

Jinxes

Heretic

Only 1 jinxed character can be in play.

How to run it (Storyteller)

Track the Outsider count modification at setup and show the Godfather their Outsider list on night one. The kill triggers only if exactly one or more Outsiders died during the day phase — if two died today, the Godfather still picks exactly one player to die tonight. Watch for Recluse misregistration on both the starting info and the kill trigger, and be consistent: if Recluse registers as an Outsider for the info, decide before the game whether her death will also trigger the kill, and stick to it — mixing and matching mid-game creates confusion.

How to play

  • Your night-one info is a genuine map of the town's Outsider distribution — use it immediately to spot which Outsiders the Storyteller added or removed, giving you a head start on deducing setup before good players do.
  • Coordinate with your Demon: the Godfather kill is an extra death on top of the Demon's kill, giving evil two kills on a single night whenever an Outsider dies during the day — engineer daytime Outsider deaths when the game needs acceleration.
  • Claim Butler, Drunk, or Recluse to explain why you know an Outsider died without outing yourself — these are Outsiders you can pretend to be, and their deaths don't require you to fake any ability that produces verifiable information.
  • Do not waste your kill on obvious good players with unverifiable roles; target players who have given concrete, useful information to their team so the kill does double damage — removing a person and shaking trust in their claims.
  • The most common mistake is triggering the kill greedily every single time an Outsider dies, which teaches good players that a second death always follows an Outsider execution — vary your targets and occasionally let a night pass without using it if you can afford to.

How to fight the Godfather

  • If a player dies the same night an Outsider was executed, immediately suspect a Godfather is in play — two deaths in one cycle with no other obvious explanation is its clearest fingerprint.
  • Avoid executing Outsiders late in the game unless you are confident it benefits you, because the Godfather kill on that night can swing a close endgame in evil's favour; save Outsider executions for when the town has enough information to absorb a second death.
  • Keep track of the Outsider count relative to what the script would normally produce — if there is one extra or one fewer Outsider than expected, a Godfather is likely in setup, and you should adjust how cautiously you execute Outsiders.
  • Bait the kill by publicly announcing that an Outsider will be executed tomorrow, then watch who survives and who dies that night — the Godfather's target choice can reveal which players evil considers most threatening.
  • Protect your most information-rich players on nights following an Outsider execution by using protective roles like the Doctor or Monk on them, denying the Godfather its highest-value kills.

Key interactions

Spy

The Spy can register as an Outsider to the Godfather's starting info, feeding the Godfather a false Outsider list and potentially triggering the Godfather's kill when the Spy dies — since the Spy is on the evil team, this is a powerful self-coordination tool where evil controls both sides of the trigger.

Recluse

Recluse may appear as an Outsider in the Godfather's night-one info, and her death during the day may or may not trigger the Godfather kill depending on how the Storyteller rules her misregistration — the Storyteller should decide this consistently before the game starts to avoid on-the-fly rulings.