This town has gone to the dogs, what? Cheap foreign labor... that's the ticket. Stuff them in the mine, I say. A bit of hard work never hurt anyone, and a clip'o'the ears to any brigand who says otherwise. It's all about the bottom line, what?
Jinxes
Only 1 jinxed character can be in play.
If the Storyteller would gain the Baron ability, up to two players become Outsiders.
How to run it (Storyteller)
How to play
- The two extra Outsiders are your primary cover: the town will spend significant effort hunting the 'extra' bad roles, giving Minions and the Demon breathing room.
- Coordinate with the Demon before the game about which Outsiders entered play; knowing who is a Drunk, Recluse, or Saint lets the Demon avoid wasting kills on unhelpful targets.
- Claim a passive Townsfolk role with no active night ability — something like Undertaker or Monk — so your lack of night information never comes up and you never have to produce a fake result under pressure.
- Do not out yourself as a Townsfolk with a strong information claim; you have no information to back it up and will be exposed quickly if the town pushes for specifics.
- The most common mistake is undervaluing the setup power: the Baron is already done their job at game start, so play conservatively and let the Outsider chaos do the work rather than taking risky actions that draw attention.
How to fight the Baron
- Count the Outsiders in play; if there are two more than the script's default for the player count, a Baron is almost certainly in the game — treat this as confirmed early information.
- The extra Outsiders are a fixed cost that cannot be undone, so pivot to identifying which players are Outsiders and whether any of them (Drunk, Recluse, Lunatic) are undermining your information quality.
- Do not let the Outsider bloat distract you: the Baron is a Minion and therefore still a kill priority, but the real threat is the Demon; use the known Outsider count to triangulate the Minion seat rather than obsessing over it.
- Recluse is especially dangerous when a Baron is suspected because it can masquerade as one of the 'extra' Outsiders while simultaneously registering as evil to detectors, muddying both the evil-team count and information roles simultaneously.
- If you cannot find the Baron by late game, accept the Outsider-count deficit and redirect execution resources toward the Demon — the Baron's work is already done and executing them is less urgent than it feels.
Key interactions
The Godfather is jinxed with the Baron, meaning only one of them can be in the game at once. This matters at setup because the Storyteller must choose between the Outsider-adding power of the Baron and the Outsider-killing power of the Godfather, never both.
If a Pit-Hag converts a player to Baron mid-game, the Storyteller may immediately turn up to two existing players into Outsiders, introducing a second wave of Outsider disruption well after setup. Good players should track player-count and role shifts after any suspected Pit-Hag action.
A Recluse in play can fill one of the two Baron-added Outsider slots while simultaneously registering as a Minion to detectors, making the evil team appear larger than it is and protecting real Minions from being identified by process of elimination.
A Drunk is a strong Baron companion because the extra Outsider slot gives the Storyteller a natural reason to include the Drunk without arousing suspicion, and the Drunk's false information directly undermines the good team's ability to solve the game.