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Evil Twin

You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.

I'm not Sara! I'm Clara! SHE is Sara! Sara is the evil one! Not me!

Storyteller cues

First nightWake both twins. Allow eye contact. Show the good twin's character token to the Evil Twin & vice versa.

Jinxes

Plague Doctor

If the Storyteller would gain the Evil Twin ability, a player becomes the Evil Twin.

How to run it (Storyteller)

On the first night, wake the Evil Twin and a chosen good player simultaneously or in sequence, showing each the other's name token and the Evil Twin token so both know the pairing. Track the win condition actively: if the good twin is executed at any point, call evil's win immediately regardless of game state. If the good twin's alignment changes (e.g. via a Pit-Hag), you must immediately select a new good twin and wake both parties to re-establish mutual knowledge. The nastiest edge case: if the evil team deliberately engineers the execution of their own good twin through manipulation, evil still wins — the trigger is the good twin's execution, full stop.

How to play

  • Your core goal is to make the town execute your good twin by any means: cast doubt on them, let a confederate nominate them, or orchestrate a false accusation that looks organic.
  • Claim a powerful investigative role — Investigator, Empath, or Fortune Teller — so you appear too useful to execute and can feed the town plausible but subtly misleading information.
  • Coordinate with your Demon early: your good twin's death is a guaranteed evil win, so the Demon should play defensively and let you engineer the execution rather than risking a Demon kill that could expose the game state.
  • If your good twin comes out publicly as Evil Twin to force a split-vote scenario, immediately deny and claim they are the real Evil Twin lying about alignment — town confusion buys time and protects your own execution.
  • The most common mistake is overplaying aggression against your good twin too early; let town organically doubt them first, then amplify — direct targeting reads as suspicious and can reveal you.
  • Remember good cannot win if you are both alive, so reaching final three with your good twin alive is already a de facto win-lock — do not sacrifice that leverage unnecessarily.

How to fight the Evil Twin

  • Both twins know each other from night one: if someone comes forward claiming to be the good twin, privately cross-reference their information and behavior with the person they name — one of them is lying, and the liar is the Evil Twin.
  • The good twin should go public with the pairing as early as possible; forcing the Evil Twin to either confirm or deny in full view of the town removes the evil team's ability to quietly steer an execution.
  • Evil wins the instant the good twin is executed, so treat any nomination of the good twin as a potential evil-team play even when the nominator appears trustworthy — minions and the Demon will try to funnel votes there.
  • If you reach a point where only two players remain and one is the good twin, good wins — so protecting the good twin to final two is a valid endgame path if the Demon cannot be identified.
  • Killing the Evil Twin does not end the game on its own; confirm the Demon is also dead before conceding, because evil still wins only if both Demon and Evil Twin are dead.

Key interactions

Recluse

The Storyteller can show a paired Recluse to the Evil Twin as a Minion or as a Demon, meaning the Evil Twin may believe their good twin is the Demon rather than a vanilla good player. This mismatch can distort how the Evil Twin communicates their pairing to their team, though using it is actively discouraged for clarity reasons.

Spy

A Spy can be selected as the good twin despite being evil-registered, creating a situation where the Evil Twin's nominated opposite is actually on the evil team — this is mechanically valid but strongly discouraged because it muddies win conditions and twin-knowledge in ways that are hard to adjudicate fairly.

Pit-Hag

If a Pit-Hag transforms the good twin into a role that changes their alignment, the existing pairing is broken and the Storyteller must immediately assign and reveal a new good twin to the Evil Twin — the evil team can exploit this to burn the original good twin's credibility right after town has invested trust in them.

Good Evil Twin

If the good player who holds the Evil Twin ability is executed, evil wins even if the evil-aligned twin is already dead — this means an evil team can win by engineering the execution of a good player who happens to carry this ability, which is a critical asymmetry the good team must track.