Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
You don’t want to insult the goblins. You really, really don’t. On a completely different note… can I have another piece of cake?
Jinxes
The Cerenovus may choose to make a player mad that they are the Goblin.
If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.
How to run it (Storyteller)
How to play
- Your win condition is a one-shot nuke: if you get nominated and the good team actually executes you while you claim Goblin, evil wins immediately, so treat every nomination as a potential trigger opportunity.
- Spend the early game claiming a credible good role — ideally a low-information one like Farmer, Undertaker, or Monk — so the good team builds trust in you and is willing to nominate and execute you when you flip the script.
- Coordinate with your evil team so they know your plan: they should not nominate you prematurely, should help build your credibility, and on the day you choose to trigger, they should visibly vote to execute you to make the good team feel the pressure of a strong vote.
- Choose your trigger day carefully — ideally when good is panicking, running out of time, or desperate for a confirmed kill; a Goblin executed on day 3 of 5 is far more powerful than one executed on day 1 when good has flexibility.
- The most common mistake is claiming Goblin too early or outside of a nomination: if you announce you are the Goblin before being nominated, good simply never nominates you, your ability is neutralised, and you have burned your cover for nothing.
How to fight the Goblin
- The single safest rule: never execute a player who claims to be the Goblin when nominated, regardless of how suspicious they look — the downside of executing the real Goblin is an immediate evil win, which outweighs the cost of leaving one minion alive.
- If someone claims Goblin on nomination, nominate a different player that same day and execute them instead; this keeps the day progressing, punishes the Goblin by stranding them as a revealed minion with no path to victory, and gives good information.
- A player who publicly claims Goblin when nominated but survives is now a known minion — treat them as a confirmed evil vote for the rest of the game and target them on a day when good can afford to not lose, or simply leave them to rot since they cannot re-trigger without being executed.
- Be alert to evil orchestrating a situation where good feels forced to execute the Goblin — for example, if the Goblin is the last unexecuted player on a final day, good loses either way; avoid this by tracking minion count and ensuring you have alternative execution targets before the endgame collapses.
Key interactions
The Cerenovus can make a good player mad that they are the Goblin, forcing that player to publicly claim Goblin when nominated or behave as though they are. This creates a perfect false-positive: good players who ignore that claim may leave a real Goblin alive out of caution, while good players who execute the Cerenovus-maddened player hand evil nothing but confusion. Always ask whether a Goblin claim came from a player who might have been maddened rather than assuming it is a genuine evil trigger.
A Poisoned Goblin who claims Goblin when nominated and is executed does not win the game for evil, because their ability is not functioning. The Storyteller should note privately that the win condition failed due to poison; from the Goblin's perspective they did everything right, so this is a rare and brutal outcome that the Goblin player cannot detect or prevent without knowing they are poisoned.