With thunder as my voice and lightning as my blade, I, the eternal guardian, feast upon the fools who dare approach the forbidden gate. Behold, my sacred goal! To purge the beetle from the belly of the rocky earth, to ensnare it in a net of stars, on the hilltop where heaven meets earth.
Storyteller cues
Other nightsIf a player died tonight, show the YOU ARE info token, their character token, & a thumbs up or thumbs down.
How to run it (Storyteller)
Add the Tor to any game where you want to introduce radical uncertainty about identity and alignment — it warps every claim and every deduction from the start. During setup, do not inform any player of their character or alignment; instead, prepare a private reveal for each player to receive only at the moment of their death. Run it cleanly by deciding in advance exactly what each player will be told when they die, and keep those notes secure throughout the game.
Playing with the Tor — as good
- Accept that you cannot trust your own read of your role or alignment — act on instinct, social cues, and reasoning rather than certainty about who you are.
- When you die and learn your character and alignment, immediately relay that information publicly and loudly, since it is the first hard data you have contributed to the game.
- Resist the urge to assume you are a specific character based on how you feel or what you think you remember; the Tor removes that anchor entirely.
- Pay close attention to players who die and what they reveal — those death reveals are the most reliable informational events in the entire game.
- Be cautious about nominating aggressively early; you may be executing a fellow good player whose value you cannot assess until death confirms their role.
Playing with the Tor — as evil
- You know your own alignment and character privately as a Demon or Minion, which gives you a significant edge — exploit the confusion of good players who have no such certainty.
- When you die, you will be forced to publicly reveal your true character and alignment, so time your exposure carefully and consider whether dying on your own terms is preferable to being executed unexpectedly.
- Encourage good players to execute each other by casting doubt on death reveals — argue that a revealed good player might have misunderstood or been lied to by the Storyteller, even though you know reveals are accurate.
- Use the universal uncertainty to deflect suspicion: since no living player knows their role, your claims and counter-claims are no less credible than anyone else's.
- Coordinate with your team before the game begins, since you are the only players who enter with confirmed knowledge of the board state.