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Pope

There are duplicate good characters in play. They might also be bluffs.

...Pulcherrimae.

How to run it (Storyteller)

Add the Pope when you want to inject structured misinformation into the good team's social deduction by seeding duplicate character claims into the script. On setup, place at least one duplicate good character token in the bag so that two players genuinely share a character — this is the mechanical core of the ability. You may also hand duplicates to evil players as bluffs, making it hard for good to know whether a matching claim is the real duplicate pair or an evil player faking one half. Run it cleanly by being consistent: decide before the game which duplicates are real and which are bluffs, and never contradict yourself mid-game.

Playing with the Pope — as good

  • When you find another player claiming your character, treat them as a genuine duplicate rather than immediately assuming one of you is evil — the Pope means both of you could be real.
  • Coordinate openly with your duplicate early: share your information, compare notes, and present a unified picture so the town can extract twice the value from a single character ability.
  • Be aware that evil players have strong incentive to bluff as one half of a duplicate pair, so demand corroborating information from anyone claiming to match you before fully trusting them.
  • Use the existence of duplicates strategically in late game: if you and your duplicate can both vouch for each other's night information, that cross-verification is harder for evil to fabricate and can anchor a nomination.
  • Don't assume a mismatched story between you and your duplicate means one of you is evil — bluff duplicates handed to evil players mean three or more people might claim the same role, so count claims carefully before drawing conclusions.

Playing with the Pope — as evil

  • Bluff as one half of a genuine duplicate pair: your real duplicate provides cover, because good players know matching claims may both be real and will hesitate to execute either of you.
  • If two good players are confidently cross-verifying as duplicates, consider having a second evil player claim the same character to create a three-way claim and paralyze the town's ability to trust any of them.
  • Target the real duplicate pair with the Demon: killing both players who share a character removes twice the threat while appearing coincidental rather than targeted.
  • Let real duplicates do the work of confusing the good team for you — you rarely need to claim the duplicate yourself if the town is already consumed by adjudicating which of the two real players to trust.
  • Use the Pope's bluff space to justify any character claim by hinting at a possible duplicate, buying yourself credibility without committing to a specific partner who could contradict you.