Tee-hee-hee. Tee. Hee. Hee.
How to run it (Storyteller)
Add Fibbin to a script when you want a small, unpredictable shadow of doubt over good-player information without committing to heavy mechanical disruption. Use the once-per-game trigger sparingly and deliberately — pick a pivotal moment when one incorrect information result will create genuine town confusion without being obviously traceable to Fibbin. Because Fibbin does not wake, its presence is invisible to players unless you choose to reveal it, so announce it openly in setup only if your table's convention requires it.
Playing with the Fibbin — as good
- Treat all information you receive as slightly less than certain — corroborate key claims with at least one other independent source before basing a critical execution on them.
- If two pieces of information from two different players contradict each other and you cannot explain it through standard mechanical interference, consider that Fibbin may have already fired on one of them.
- Once the game reaches a point where a single false result could decide the win, be especially skeptical of any single-source information that perfectly confirms a leading theory — Fibbin fires at the worst possible moment.
- Track whether any information in the game could plausibly be Fibbin's trigger; if you can identify the one result that, if false, explains all contradictions, treat that result as suspect rather than the players who reported around it.
- Do not assume Fibbin has already fired just because one piece of information seems off — it is once per game and may not have been used yet, so maintain baseline skepticism throughout, not just early on.
Playing with the Fibbin — as evil
- If you know Fibbin is on the script, you can use contradictions in good-player information to cast suspicion on truthful townsfolk — point to inconsistencies and suggest they are lying rather than Fibbin-affected.
- Avoid claiming Fibbin fired unless you are certain it did; overusing it as an excuse for your own bluffs is transparent and burns credibility.
- If a Fibbin-affected result would directly clear or implicate a player, lean into the narrative around that result — the good team cannot easily distinguish Fibbin interference from an evil player's deliberate lie.
- Because Fibbin fires at most once, once that trigger has been used the rest of the good team's information is clean — adjust your pressure tactics accordingly rather than continuing to sow doubt about results that are now reliable.