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Angel

Something bad might happen to whoever is most responsible for the death of a new player.

Let those who are without sin dare to raise their hand to my chosen, for I shall strike such fools down with the fury and righteousness of a thousand storms.

Storyteller cues

First nightAnnounce which players are protected by the Angel. ◦

How to run it (Storyteller)

Add the Angel when one or more players at the table are brand-new to Blood on the Clocktower, before any other setup decisions. Its purpose is purely protective: if a new player is killed and you judge that another player bears clear, direct responsibility for pushing that death (e.g., nominated and led the vote, or deliberately targeted them as a demon), apply a meaningful negative consequence to that player — a failed ability, an unexpected death, a piece of false information — at your discretion. The threat is intentionally vague so the Storyteller can calibrate severity to the situation.

Playing with the Angel — as good

  • Understand that the Angel does not prevent a new player from being killed — it only threatens consequences for whoever is most responsible, so do not treat new players as unkillable shields.
  • Veteran players should take point on nominations and votes involving new players rather than letting a new player lead themselves into an avoidable execution — the Angel discourages experienced players from hanging them out to dry.
  • If a new player is executed, note who drove that decision; if that player later has suspicious information or an unexpected death, the Angel may have fired and their claims deserve extra scrutiny.
  • Do not hide behind the Angel to avoid hard decisions — if the new player is genuinely the demon or a critical evil role, acting on solid evidence is defensible and the Storyteller is unlikely to punish good-faith play.

Playing with the Angel — as evil

  • Avoid being the single most visible advocate for killing a new player — if you must push for their execution, spread the responsibility across multiple voices so you are not the obvious target of the Angel's consequence.
  • As the demon, consider deprioritizing new players as night kills early in the game; the Angel's threat applies to whoever is most responsible, and a deliberate demon kill on a new player could cost you an ability or your life at an inopportune moment.
  • Use minions or good players as unwitting proxies to nominate or vote for new players rather than doing so yourself, insulating the demon from being the clear responsible party.
  • Accept that the Angel is a Storyteller-controlled fabled with no fixed trigger — bluffing around it is impossible, so focus on minimizing your exposure rather than trying to game the mechanic.