When righteous dreams come, they have the weight of truth.
How to run it (Storyteller)
Add the Ferryman when you want final-day voting to feel consequential and open rather than decided by who happens to still be alive. Place it in the grimoire at setup and announce it publicly at the start of the game so all players can factor it into their plans. On the final day, before nominations open, remind the table that every dead player has had their vote token restored — no tracking needed beyond that single announcement.
Playing with the Ferryman — as good
- Treat the final day as a full-vote democracy: dead players are no longer passengers, so actively solicit their reads and coordinate with them before nominations close.
- If you are dead, stay engaged all game — your vote on the final day carries real weight, so maintain accurate information and be ready to act decisively.
- Good players who die early should focus on building a clear, public reasoning trail so that when their vote is restored on the final day, the table understands and trusts their position.
- Use the Ferryman's effect to break stalemates: if the living are split, dead players with good information can tip the balance toward the correct execution.
Playing with the Ferryman — as evil
- Do not assume a comfortable evil majority among the living carries over to the final day — count all restored dead votes before deciding whether to push a nomination.
- Identify which dead players have strong good-team credibility early; those are the votes most likely to swing against you when restored, so work to discredit them before they die.
- Minions should avoid dying in ways that look clean or confirmed-good, because a restored dead-minion vote can still be cast for evil's preferred target.
- If evil has dead members, coordinate their restored votes to pile onto the wrong nominee and waste the final execution on an innocent.