نحن لسنا هنا. انت لست حقيقي. كل شيء هو وهم. أسئلتك هي جبل نار في يوم صافٍ.
How to run it (Storyteller)
Add the Djinn when you want to introduce a specific custom rule that applies to the whole game — typically to patch a known degenerate strategy, create a unique constraint, or add flavour to a custom script. Announce the Djinn's special rule publicly at the start of the game so all players genuinely know it. Because the Djinn never wakes and has no night action, it requires zero mechanical upkeep beyond enforcing its stated rule consistently throughout the game.
Playing with the Djinn — as good
- Take the Djinn's special rule seriously as a first-order constraint — it is publicly known and equally binding on both teams, so ignoring it is a mistake.
- Use the rule's public nature to your advantage: if you catch an evil player violating it or behaving as though it does not apply to them, that is a tell.
- Early in the day, confirm with the group that everyone has the same understanding of the rule's wording to prevent misinterpretation being exploited later.
- Factor the Djinn rule into your deduction the same way you would factor in a confirmed character ability — it is a hard constraint on what is possible in this game.
Playing with the Djinn — as evil
- Because the rule is public and equally known, attempting to secretly exploit an edge case is risky — good players will notice and it becomes a bluff liability.
- Use the Djinn rule to your advantage if it restricts certain good-team strategies, such as limiting execution patterns or information sharing, by steering nominations and discussion toward scenarios where the constraint bites hardest on your opponents.
- If the rule creates ambiguity, try to be the one who offers an authoritative-sounding interpretation early, framing it in a way that benefits evil without appearing self-serving.
- Do not violate the rule overtly — getting caught breaking a universally known constraint is an immediate credibility loss that can out you.