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Voudon

Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.

Bien venu. Sit down. Breathe deep. Enter the land of the dead. See with their eyes. Speak with their voice. Yon sel lang se janm ase.

How to run it (Storyteller)

When Voudon is in play, immediately suspend the normal voting rules: only Voudon and dead players may raise their hand on any nomination, and a single vote is sufficient to execute — there is no 50% threshold. Living players other than Voudon lose their vote entirely for as long as Voudon remains in the game. Introduce Voudon when the dead player count is meaningful enough to create interesting decisions, but be cautious in small games where the dead may be zero or one — execution can become either trivially easy or impossible.

How to play as a good Voudon

  • Publicly announce your ability immediately so town understands why living players cannot vote — confusion here causes misdirected exile pressure on you before you've done anything.
  • Coordinate with confirmed or trusted dead players before each nomination to ensure executions of evil targets succeed; you are now the vote-whip for the graveyard coalition.
  • Use the lowered execution threshold aggressively in the late game when the dead outnumber the living suspects — a single correct execution wins the game and you can deliver it alone.
  • If evil controls most of the dead, openly lobby for your own exile to restore normal voting rules before evil uses the dead majority to execute a good player unopposed.
  • Track every dead player's alignment as carefully as you track the living — their votes are now the only votes that count, so knowing who among the dead is trustworthy is your primary intelligence task.

How to play as an evil Voudon

  • Delay your exile as long as possible: while you are in play, living good players are completely disenfranchised, which is a structural advantage for evil regardless of what is executed.
  • Let the Demon or minions die early intentionally or use night kills strategically so evil has dead voters — once evil holds a majority among the dead, you can execute any good player on demand with a single vote.
  • Never visibly coordinate with dead evil players; instead vote alongside them as though you are also independently suspicious of the target, making it look like organic graveyard consensus.
  • If good players are close to exiling you, manufacture a plausible sacrifice by agreeing to exile yourself only after a critical good player has already been executed — you will have served your purpose.
  • Feign anxiety about the dead vote pool to appear as a good Voudon worried that evil controls the dead, then quietly use that same dead majority to eliminate the Demon's threats.

Key interactions

Dead Players (universal)

The entire game economy shifts: every death — from execution or night kill — directly adds a new enfranchised voter, making the Demon's kills strategically complex because each kill potentially empowers good or evil depending on who dies. Both teams should track the dead alignment balance as the primary resource of the game.

Exile mechanic

Living players CAN still exile Voudon using the normal exile process, which does not count as an execution vote — this is the only meaningful action the living majority retains, so good players should seriously consider exile if evil appears to dominate the dead.

Poisoner

A Poisoner has no mechanical effect on Voudon's ability — Voudon is a Traveller with a passive structural rule rather than an active night ability — so poisoning Voudon does nothing, and evil should not waste a poison on this target.