It tastes like chicken. More please.
How to run it (Storyteller)
How to play as a good Butcher
- Hold your second nomination in reserve as a safety valve: if the town executes a confirmed good player first, you can immediately nominate a demon candidate before evil regains narrative control.
- Coordinate with town before the day phase so players know you intend to use the second nomination on a specific high-suspicion target, maximising its impact rather than wasting it on a poorly built case.
- Use the promise of a second nomination to encourage the town to execute a risky first target they are on the fence about, lowering the cost of being wrong since you can follow up.
- Be transparent about your ability early; establishing yourself as a reliable second-execution resource builds trust and makes exile less likely.
How to play as an evil Butcher
- Engineer the first execution to land on a good player by pushing a strong accusation early, then use your second nomination to pile onto another good player while town is still reeling.
- Nominate a confirmed Minion as the first execution target to make yourself appear cooperative, then use the second nomination to redirect suspicion away from the demon.
- Delay revealing your ability until a critical day so town cannot plan around it; surprise second nominations deny good players time to organise counter-arguments.
- If threatened with exile, offer to nominate a town-approved target as a show of good faith, using the second nomination strategically to appear helpful while actually protecting evil.
- Encourage chaotic early executions so your second nomination triggers frequently, giving evil more influence over who dies across the game.
Key interactions
If the Butcher is poisoned on a day when the second nomination would matter, the ability simply fails to function after the first execution. Evil teams running a Poisoner should consider whether neutralising the Butcher on a pivotal day is worth the Poisoner token, especially if the Butcher is good and a dangerous second nomination is anticipated.
A good Mayor wins if the game reaches final three with no execution, so a Butcher who enables two executions in a day actively works against a Mayor endgame plan; good players should decide early whether to pursue a Mayor win condition or lean into the Butcher's pressure.
The Butcher doubles execution opportunities, increasing the chance the demon is nominated on the second slot; the Monk should consider protecting the demon candidate overnight after a day where the Butcher's second nomination nearly succeeded.