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Beggar

You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.

Alms for the poor, good Sir? Spare a coin, Madam? Thank you. God bless! You're a right kind soul and no mistake! I'll have some swanky nosh tonight, I will!

How to run it (Storyteller)

The Beggar enters with no vote token and cannot vote until a dead player willingly gives theirs. When a dead player gives the Beggar their token, privately tell the Beggar that player's true alignment — unless that player is a Recluse or Spy, in which case you may choose to misregister. Use the Beggar when you want a social mechanic that rewards dead players for staying engaged and gives the living a way to trade influence for information.

How to play as a good Beggar

  • Loudly announce that you have no vote token and need one from a dead player — this makes your inability to vote visible and prevents town from misreading your silence as apathy.
  • Prioritize collecting a token from a dead player whose alignment you genuinely need confirmed, not just the first player who offers; a confirmed good player's token gives you safe voting power and a datapoint.
  • When you receive a token and learn alignment, share that information publicly and immediately — dead players who gave you a token have already spent their resource, so the information is most valuable when town can act on it.
  • Treat a refusal from a dead evil player to give you their token as soft evidence; dead evil players have little incentive to hand you a free alignment read.
  • If a confirmed good player's ghost vote is about to expire or they are unlikely to use it, ask them to transfer it to you so the vote is not wasted and you gain a second read.

How to play as an evil Beggar

  • Accept a token from a good dead player, privately learn they are good, then claim you learned they are evil — this poisons town's trust in a known-good player at no mechanical cost to evil.
  • Delay collecting any token while evil is losing majority; your inability to vote is a built-in excuse to sit out critical nominations without arousing suspicion.
  • If an evil dead player offers you their token, you can accept and lie about the alignment result, but coordinate privately with that player so your stories align under questioning.
  • Use the Beggar's sober-and-healthy clause to your advantage — if town suspects you are being interfered with, remind them the ability explicitly cannot be poisoned, making your false claims harder to dismiss.

Key interactions

Recluse

When a Recluse gives the Beggar their dead vote token, the Storyteller may tell the Beggar they are evil even though the Recluse is good. A Beggar who receives a token from a Recluse should treat the result as uncertain and avoid building hard chains of logic on it without corroboration.

Spy

When a Spy gives the Beggar their dead vote token, the Storyteller may tell the Beggar they are good even though the Spy is evil. This is the most dangerous misregistration case because it can lead the Beggar to actively vouch for an evil player and resist their execution.