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Bishop

Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.

In nomine Patris, et Filii, et Spiritus Sancti… Nos mos Dei. Deus vult de nobis.

How to run it (Storyteller)

As Storyteller, you hold full nomination power and must exercise it every day — you choose who gets nominated and when, with the only hard constraint being that at least one player whose alignment opposes the Bishop's must be nominated each day. Use this role when you want to slow down runaway town momentum, protect key evil players from being nominated by reads, or steer executions narratively. Be fair: if a good Bishop is in play, nominate at least one evil player each day so the ability does not become a passive shield for the entire evil team.

How to play as a good Bishop

  • Your value is indirect: a good Bishop forces the Storyteller to nominate at least one evil player every day, giving town a guaranteed target pool that always contains a real threat — lean into this by pushing hard for execution of Storyteller-nominated players.
  • Track which players the Storyteller nominates across multiple days; since they must include an evil player each time, patterns in who gets nominated can help you triangulate evil team members.
  • Advocate loudly for your own continued presence in the game — while you live, town always gets at least one evil nomination per day, which is a structural advantage worth protecting through trust-building and transparency.
  • If the Storyteller nominates someone unexpected or counterintuitive, treat that as a soft signal rather than ignoring it; they are required to have nominated an evil player, so even uncomfortable nominations carry information.
  • Make your alignment and ability publicly clear early so town understands the mechanical guarantee your presence provides and can factor it into daily strategy.

How to play as an evil Bishop

  • Your presence forces the Storyteller to nominate at least one good player each day, which means town loses the ability to self-direct all nominations — use this to quietly erode town's control over the execution agenda without appearing responsible.
  • Push for your own exile to be seen as an overreaction whenever you can, since exiling you hands nomination power back to town and removes the structural disruption your ability provides.
  • Work with your evil team to ensure the players the Storyteller nominates on the good side are low-value or already under suspicion, so executions that do happen trend away from core evil players.
  • Appear cooperative and analytical — reference the Storyteller's nominations in your reads as if extracting information, mirroring what a good Bishop would do, so town cannot easily distinguish your alignment from your behavior.
  • If the evil team has a player at high risk of nomination by town, your ability directly blocks that threat since no player can nominate them while you are in play — prioritize staying alive when a key evil ally is in danger.

Key interactions

Recluse

The Recluse can be counted as an evil player to satisfy the requirement that at least one opposing player is nominated each day when a good Bishop is in play. This means the Storyteller can fulfill the mechanical obligation by nominating the Recluse rather than a genuinely evil player, so a good Bishop should not treat every Storyteller-nominated player as a confirmed threat if a Recluse is known or suspected to be in the game.